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Honda eats sakura and makoto alive. 7-3 and 6.5-3.5 imo.
I'm also leaning a little more toward neutral with Honda/Sim, because honda's wonky air hitbox and his dominant jump p make him really tough to...
Makoto-Sim is wayyyyyyyy in favor of Makoto. 6-4 at least. Sim has no real way of getting damage, all of his teleport shenanigans get blown up by...
Fei Long - Dee Jay is ~ 6.5 - 3.5, IMO. Fei Long is one of the only characters that can punish rolling sobat on block, and when he does so, it...
IMO, yes.
ugh i hadnt thought of this this is a really good point
Omg volt combos IN THE EVO VID nice job guys!
Abel is all about landing one TT or COD and then starting the vortex. Start by learning the setups to take away what your opponent wants to do on...
Yeah, there is zero chance I will play that game.
I remember having a big discussion with Apprunner back in the day about the Cammy/Fei matchup. We both agreed that it's really close to even, but...
well, if youre factoring lag into the equation, then every match is probably in blanka's favor but in a good connection, punishing blocked ball...
no way is blanka/fei in blanka's favor imo fei's flame kick is perfect for blanka's narrow jump arc and fei controls the ground game so well he...
only gief has zero reason to be on the attack because balrog doesnt have a fireball, and his st mp beats everything
Was messing around with Gief v rog CPU. SPD, empty jump toward, SPD is inescapable for the CPU.
HR is right. I'd say it's 3-7. I think it's worse than Gief vs Sagat. Against a gief that knows the matchup, Balrog can't do shit on Gief's...
Abel v Akuma is 3-7 in theory but 7-3 in practice I think it's actually slightly in Abel's favor because he can punish Akuma's teleport on...
combo into sweep - one of the many reasons why gief is OP in volt pretty messed up that gief can combo into sweep but rog cant
EX Zesshou Hohou, Ultra def frustrates me when I play against Yun. It's different than the other moves, and thus OP/cheap because: (a) huge range...
Interesting. Looking at frame data, every turn punch starting at level 4 is horribly unsafe (-8 and up) on hit. Never knew. Quick test in volt...
Another weird fact: In volt, Balrog's final turn punch is like negative a million frames on HIT.