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This is just an awesome, awesome article. I don't think anyone else has posted such a great insight to how GDC can help an indie.
Really charming comic, I too spent many nights looking at/for success stories and launch plans. I still do actually...
That's awesome news as we're porting to everything right now that Unity supports. We had a limited start with a ton of downloads but mediocre...
I think you have it here. Ultimately there's quite a few issues with free to IAP. 1. You better make sure the IAP upgrade is clear and works...
That was a great article, thanks! We had the same thing happen in our categories, puzzle and family. Puzzle was mildly competitive so we got...
I guess you never read it... GD had tons of stuff that developers never put on their blog. It had huge national and worldwide polls breaking...
There's really no "good" option. I'd suggest maybe setting up a Test Flight account for bloggers who literally can't afford the dollar, or don't...
Mindjuice, thanks a ton for the info. I'm preparing for us to fall off the "promotion cliff" on Thursday where we will need to get more reviews...
We're currently right in the middle of top free games (between 80-100 depending on time of day). Our game Secret Castle is getting about 15k...
I'd be the first to say that launching our app was fraught with problems (due to us) but even after being featured in the ipad app store (we even...
Ok, so it's coming out on the 28th. It's gonna have two levels available for free and is universal. At this point I really can't wait for...
Yeah, the Ipad version is Universal. We're either to cool or too stupid to force two sales onto people. It always annoys me as a customer to buy a...
It will run on Iphone 4 and up, and Ipad 2 and higher for sure. We are currently optimizing for Ipad 1 and hope to launch on it as well.
We're finished and going into test next week. I figured I'd post a few screens to show what the final game looks like. Here's a cutscene panel,...
We're going to have it available everywhere day one. I want to do an EFIGS localizations (English, French, German, Italian, and Spanish) as soon...
The game originally started out a hidden object game with puzzles and ended up more on the other side as a puzzle game with hidden objects. The...
I posted this in the adventure games thread but seeing as this coming to the phone too figured you guys might want to see the launch trailer....
Thanks for the support, since it's something everyone has done on the side we just decided to make it as good as we could and that ultimately...
We're finally in the last few weeks of development and testing before we submit to Apple and I wanted to share the launch trailer here before I...
Yeah I was flattered, especially considered how little is out there compared to whats in the game and what will be in the trailer. I also...