Separate names with a comma.
Here is a short video: http://www.youtube.com/watch?v=apKCXLTLe48
http://itunes.apple.com/us/app/backyard-ball/id506704041?ls=1&mt=8 * This is a free game with the option to purchase the full game with no ads....
For the iPhone?? Anyone?
I think it's funny that Apple devices are so simple and user-friendly, but the dev environment for them is so... Not simple.
I don't know, Skyrim kind of redeemed werewolves for me.
Try audiojungle.com
Tyler, your first and last link is broken...
Ok, here's my game idea: You are a zombie horde. You move through random backgrounds, fight random humans. No loading between 'stages'; one...
I have a great idea for a zombie game. It will be the zombiest of all zombie games. However, I'm aware that there is already a ton of zombie games...
I managed to kill a giant with a lvl 5 archer. Just kept shooting at them and running. It took a while, but I won.
So what kinds of advertising have you tried before, blitter?
Good points... Kind of off-topic, but what kind of money (at least compared to paid app sales) can you expect from an ad-supported game?
I'm thinking of making a separate ''lite' version for my game. I read somewhere, can't remember where, that this isn't as effective as it was...
Are you kidding me?! They have a game like this? I will play the crap out of this game tonight and vote.
I wanna nom nom this game...
Personally, I hope this is true. I don't have a lot of money but I have a little notepad full of what I think are unique game concepts and ideas....
How long have you been making games?
Hmm... so branding... about that... Which do you think is better: To appear 'pro' and have like a cool studio name, or just keep designing games...
So basically, the best form of advertising is through creating quality games consistently?
Ok, so my game has good user reviews (5 stars average! Yay!), freshly patched... now I need to market it seriously. Christmas cash, lol. Does...