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We used Unity. Given your background you would probably feel comfortable relatively quickly with it. You can use javascript or c#. Although I have...
@EvilArev Don't be shy, this is exactly the kind of feedback we need. We are in our mid-fifties and out of work. I knew this endeavor would be a...
Hi All, My wife and I have written a physics puzzler and we could use some opinions of our trailer before we post it to YouTube. This version...
I like "Cubical Nightmare" but it's probably too long.
I assume it's configured for the US. I did look at some other locals and they were even more behind. It's been a week now and the reviews still...
We didn't really publicize our game, and we don't really know many people with iDevices so I'm not surprised we haven't gotten many customer...
We got by with a Mac Mini and a monitor we already had, but you are right it still cost over $1000. Plus you really need at least one device to...
Here's an alternative suggestion (for what it's worth). We recently completed a game using the Unity engine. Unity is basically the mother of all...
This thread made us look back and laugh After looking through this thread we pulled out an old backup. Wow, I forgot it ever looked that lame. I...