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Yup, this does work, with one caveat. You need to dedicate a person (at least 1) that asks as an 'interface' between the tech and the gameplay....
The problem is that game development is not a cut and dry process. By nature it's a creative process in which iteration is king. The faster you...
Not sure I follow what you mean by 'handling' it? One way to do it is to have every object on the screen derive from some sort of entity class,...