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Love your trailers, dprichard. If you would be willing to share the video files with us, we would really like to promote them in our forthcoming...
Also, JasonS, we would love to work with you to help you test and integrate Kamcord into your app. Please drop us a note at hello (at) kamcord...
You're exactly right -- all we store is the videos your users share, and you control what parts of your game are recordable. We are not in any way...
Try the Kamcord SDK (http://kamcord.com/documentation/). It lets you record video and audio from your game without any additional hardware, and...
Yes, we do store a copy of every video. This is primarily because we enable sharing via Twitter and email, and we need to host the video since...
Are you looking for a new way to expose trailers of your mobile games to a broader audience? If so, consider sharing your mobile trailers with us...
I'm just a humble BD guy, so unfortunately, I couldn't give you the full technical explanation. However, if you take a look at our documentation...
Sorry to hear you feel that way, LinQsta. What we've really tried to do is to work with our developers to figure out how to promote their content...
Great! We'll definitely keep the community apprised on when we can release that port (and yes, unfortunately, it won't be before the end of the...
The goal with our terms of use is just to make sure that we can share these videos as broadly as possible to help drive more game downloads. We...
That's awesome. We're currently live in a platform game called Platform Hell. Here is a video from the game recorded using Kamcord:...
Ah, I see -- totally understand. I hope you find someone great (and Secret Words does seem awesome!). If you do have some time to play around...
Are you looking for a way to record game trailers yourself? Our free Kamcord SDK plugs right into cocos2d and Unity3d and lets you and your users...
@readysetretro Awesome, so great to hear it! What game(s) are you planning on using Kamcord in? Drop us a note at hello (at) kamcord (dot) com to...
Currently, we only support cocos2d v1.0.1 and v2.0, but cocos2d-x is definitely on our roadmap. Is PowerUp built on cocos2d-x?
Just to get a sense: how many folks out there are interested in recording gameplay in their apps? A few friends and I are working on a free SDK...