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Direct link to TestFlight For anyone who doesn't have a Touch Arcade account, you can download the game via the following TestFlight link:...
Tutorial and help updated I've updated the tutorial and help dialogs to better show how the controls affect the action. Version 0.9.0.4 is now...
Beta testing now open Hi everyone The beta testing version of Gravity Bowl is now up on TestFlight. It should run on any iDevice with iOS...
Beta testing system I'm just adding the finishing touches to the back end of the beta testing system. I've included a beta button on the...
Beta Trailer on YouTube The beta trailer is now live on YouTube. (You might want to turn the speakers up... ;o) iQINNf9GREo As...
Great! The beta trailer is almost ready, so it should be up pretty soon.
Easter Sale! Hi everyone As it's Easter and Animal Trackers has an egg hidden in every level (in Hard mode), what better time to have a sale?...
Not long to go now... Well, it's been a while since I last wrote, but with Apple's recent acquisition of TestFlight and the subsequent disabling...
Shields [IMG] Besides the 'Boosts' stat that was detailed in an earlier post, the other stat to appear at the top of the screen during...
Thanks. I was initially learning how to write a simple physics engine and after experimenting with this and that, Gravity Bowl was the result.
Boosts [IMG] Well, as promised, here are some more details about the boost system. As you can see from the screenshot, during play, two...
Zen - A state of mind [IMG] I thought I'd give a bit more info about what it's like to play the game. Gravity Bowl has one-touch gameplay,...
Thanks. I've now used it in conjuction with Gimp to make the gif I wanted. Sounds great. I'll be sure to download it when it hits the AppStore.
Animation of a complete round To give you an idea of how the game plays, I made an animated gif of the whole of round 7. The full-sized...
Good luck with the launch! What did you use to make the gifs? I'm looking for something to make some of my own. Dave
Hi everyone In a departure from my previous game, Animal Trackers, which was a timed puzzle game, I'd like to introduce my next game, Gravity...