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Could you list the features of the tools you've made? Would be nice to know what your scene & map layout editor can do in comparison to tiled,...
Looks promising indeed, although more information couldn't hurt. AdriVetaSoft, why would I purchase your product (when it's available) instead of...
Well it isn't lossless, meaning if you would convert it back to the source format it wouldn't be exactly the same bitwise. When listening to it,...
A bit more information about CAF, CAF is just a container for many audio formats. If it's lossless or not depends on the audio format inside. The...
Assuming that you're a developer, you can read what's possible with game center in the iPhone 4 section of the apple developer forum (link).
It's nice to see some insights from other developers. Let me share mine too. A week ago we decided to make our game Lunarcy free for 2 days. It...
Did you look into airplay? It looks way more professional than dragonfiresdk. Also this topic has been discussed here before (link).
There was a thread related to this a while ago.. http://forums.toucharcade.com/showthread.php?t=24670
I can also recommend asihttprequest. It's a wrapper around the CFNetwork API, with a lot of (easy to use) options, like a-synchronous requests,...
the FABRIK now also has a blog. Currently it's mostly about news on our games, in the near feature there will be some posts about our experiences...
It really isn't that hard to implement. Include the Reachability class from the apple example code in your project and make sure to make the...
I think that's just opening the direct url to your game in itunes. Like [[UIApplication sharedApplication] openURL:[NSURL...
To prevent that, you'll have to send something unique for every request along. For example a hashed timestamp + salt (a number) and the original...
Besides the MD5 hash and salt I would recommend using some sort of cryptography to avoid exposing your salt in the binary. For example a simple...
Stunts, the old pc/amiga game. But then with online capabilities and today's graphics.
Some good tutorials: iPhone specific implementation. For a general understanding, the devmaster series. A few tips in the apple QA. I would...
If your music is just a background track playing, AVAudioPlayer is good for just that. If you want music to change dynamically, I would recommend...
Watch out though with using SoundEngine.cpp, there are some memory leaks in it, which is why apple discourages developers from using it.
You could also take a look at the xpilot source code. It's a open source game with networking capabilities for the iphone (link).
I would give you my imaginary girlfriend in exchange for a promo code.