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We're using InMobi on the developer side, and they've been easy enough to work with. As far as overall ad network quality, give me a few weeks and...
CircuitBreaker is now available!
Thanks! And please let us know what ya think once you've given it a try.
Fascinating! The concept of CircuitBreaker began with a discussion about the sort of game you'd end up with if you mixed some of the ideas of a...
Apple submission complete, waiting for review! Oh yeah, and it'll be a free release. We're going the ad-supported route, with an implementation...
CircuitBreaker instructions! AKA How the hell do you play this game anyway? [IMG]
[IMG] Download for FREE from the App Store Place the caps and light up the circuits to solve the puzzle in CircuitBreaker, the first release...
No news yet... My guess? We'll probably see it available sometime shortly after the holiday weekend.
Submitted!
Yes, Monday submission, so the thread title is now accurate. :]
Submission should happen on Monday (it was delayed a few days for a final round of polish and bug fixes). Btw, fascinating discussion above......
Yes! To be candid, the Facebook reaction has been surprising! I'm confident that you'll get your money's worth even if you never touch...
If you're leery about the Facebook integration for multiplayer, please send me your thoughts once the game is out and you've had a chance to give...
We went with Facebook because of the familiarity casual players would have with the system, making it as easy as signing in (since there are...
Multiplayer does require a Facebook account, to connect to others for game invites, etc. It doesn't require that you use any factual information...
No Facebook version yet, but we're not ruling that out. :] Highborn does use your Facebook friends list for multiplayer, though.
We're gold, submitting this week! Now let's hope Apple is swift with the approval...
It's asynchronous (take your turn, submit, wait for opponent to take their turn), so you can have multiple games going at once. It's mostly an...
Mine too!
We don't currently have a lite version planned, but we aren't completely discounting the idea, either. Yep, there will be a bunch of us playing...