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Outside of Tiny Tower, what other (non-action) freemium games do you like? We just had a team meeting to talk about energy, and we pretty much...
Fair enough, thanks. We definitely want to avoid making "just another freemium game", and everyone's feedback has been helping a lot. One thing...
I have to admit, I didn't know that people hated energy so much. I'll see what I can do to change or get rid of it!
Awesome, thanks for the feedback. I'll bring it up at our next team meeting, and we'll see what we can change :)
Personally, I think having a more complicated game is okay, as long as players don't feel overwhelmed at any point. The trick is to gradually add...
Here's an early look: [IMG]
The main reason I've heard to do free + IAP instead of charging a fair price upfront is that the fair price is different for everyone. Some people...
I think the biggest gameplay difference between our game and TT is that TT basically has only 2 different types of rooms (housing and service). We...
Ah, sorry about that, I wasn't very clear. What I meant was, in my personal opinion, I think the amount of money a game makes is based a lot more...
Thanks! At the moment, we're focusing on Zombie Fortress, and we really hope we can get back to Rogue Element at some point. And I agree, 1...
I really like how there is always something to do in Tiny Tower, and we're trying to do the same thing in Zombie Fortress. The business guys...
Two of the survivors. Character parts are interchangeable and characters also have several equip-able items. [IMG][IMG]
Here's one of the scavenge locations, from reference shot, to concept art, to colored, to first release quality. [IMG]
Thanks! Here's one of our zombies, doing his thing: [IMG]
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Thanks, mate. I'll let you know once we start looking for beta testers.
Sorry, Rogue Element is on life support at the moment. We basically just ran out of money to make the game that we wanted. At the moment, we...
I'm really sorry about the lapse in updates. We'll be posting more details in the coming days, and hopefully that will answer a lot of your questions!
I'm planning on just posting on TouchArcade for now. I suck at maintaining a blog, haha. We do have a Facebook page:...
Thanks Jeremy! I'm the lead dev/game designer on the project, so definitely feel free to let me know what you like or don't like as we start...