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Doubt that's a record compared, especially with guys like Double Fine, etc. around doing their own campaigns :) We are now fully funded though...
Thanks Colgul :)
Yep, Kickstarter is now live :) Please help spread the word! http://www.kickstarter.com/projects/codagames/liege I've also put up a little...
Thanks Alister! Obstructions from terrain (i.e. walls, trees, etc) will be a factor, but terrain height and type (grass, dirt, stone, etc) won't....
Thanks footnote!
@Almy - Thanks! More to come on the story very soon! As far as the length, my hope is to keep it on the shorter side and dense, rather than...
Big, late June update Hi! Couple updates today from my devlog: [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img] [img]...
Thanks, more to come soon :)
The Cast! Hey! So here's some concept artwork of the playable cast. They're still a bit rough, but they'll do as an intro for now. I may share...
Thanks! KennyK, beta will be coming a couple of months, will keep everyone posted here :)
Thanks guys. Wok, still a little ways from beta, but will definitely post here once it's ramping up. Rikku, thanks for the heads up- looks...
Thanks all for the kind words! @undeadcow - There's some early video on the site, and footage of the combat engine in action will be coming...
Thanks Velvety! Stay tuned- lots more to come!
Quick Update I've been working away at the combat engine for the last few weeks and will be demoing the latest build at the NY Gaming Meetup on...
Thanks Game Whiz :)
Thanks all! @ KennyK: The combat will be turn based; the video was primarily meant to test cutscene sequencing code and combat animations that...
3/16 Update Hi! Quick update from my devlog: Over the last few weeks Ive been fine tuning some of the basics Ill need to support things like...
Thanks all for the feedback! @lyace21, I'm planning to start a beta once I'm further along, probably in a few months. Will continue to post...
Introduction Hi! I'm currently working on a story driven, tactical RPG called Liege using cocos2d. My goal with the project is to extend the...