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We apologise for being absent for such a long time. Thank you for still supporting us though, we try to be more active again in telling you how...
[IMG] We've been developing one of our three city areas - Shacktown. If you want to know more, follow the link.
Hi I'm guessing you mean the lightbulp icons seen at the second screenshot of the latest blog post. They are Unity editor icons, and not part...
Posted to TIG as well. We haven't really dumbed down the game to appeal to casual gamers. It would be quite stupid from us to make a game for...
Hi. Have you missed us? Here's a little update on how Ninja is doing (with new screenshots). Drop a comment on the new look.
Hello again. It's been a long time, and a rollercoaster ride for us. Ninja is alive and well, and we will be posting more about the development of...
[IMG] It seems that we're entering a competition of sorts. To find out more, check out the new blog entry.
Hello again, it's been a while. We were on holidays for a few weeks, but we're back in action now. We're closing in a point where we can't...
Hi all Here's a small Pre-alpha gameplay footage for you. Enjoy!
Sorry for the late response. The gameplay mechanics are somewhat different from Tenchu (more Hitman or Thief-ish), but the atmosphere fits the...
This time we talk about "How to make a great Stealth game for iOS" *click* [IMG]
[IMG] This week's blog post. We've been updating our graphics and AI. Enjoy!
[img] Yet again, a new blog post. It would be nice to have a dialogue of sorts either here or there or anywhere. I'd appreciate feedback and...
As in all good stealth games, you can find your own route to the target from multiple options; be it on the ground, on the rooftops, or even...
Sorry for commenting on an old post. Anyone interested in stealth-games for iOS might want to look into our upcoming game:...
Ninja has gone through a lot of changes. Read the Post Mortem about our trip to Nordic Game Conference here. We should have a gameplay video...
Wanna know what kind of team is making Ninja? Check out the blog As always, any and all feedback is appreciated
Hi stoone We're using Unity as our engine. Therefore porting is not an issue really. We have planned to port the game at least to PC after the...
Most likely there will be an iPhone & iPad mini version also. iPod in not in our plans, but we'll look into that.
[IMG] This week we're working hard to make the game look amazing for the upcoming NGC. check out the blog for more info.