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Thanks everyone! I appreciate all the feedback. Also, thanks for the SlideME suggestion, never heard of that one.
This will vary depending on the scope of the game but, in my experience, ideas and the end result are always VERY different. Even if they are...
THIS. Many people have ideas that sound good. The ONLY thing that matters is how you execute on an idea. (By "only thing" I am referring to...
Yeah, I'll go for both. The quote came from speaking with mobile developers at the GDC. Obviously only spoke to a small number of people (rather...
Heh, I think you misunderstand my concern. Since piracy is high on Android, I'm not sure most of my support efforts would go to paying customers...
Yeah, makes sense. The main reason I hesitate is I've heard the number of support requests for Android are significantly higher than iOS. I...
We have a game for iOS (been out since Oct 2012) and finally decided to port to other platforms. We used Unity so the port is essentially...
I experienced something similar and, because I wanted to target a wide audience, I made our game easier and the tutorial more in-depth. Once I...
I'm glad you found my feedback helpful. I'm not sure why your free version is less addictive than the paid, but that is a poor development...
I found the core mechanics solid but not polished enough yet. I also agree with R3v's comments about the UI. I would not call it addictive but...
I just took a quick look without downloading and I think your larger issue may be the screenshots and/or icon. These play a much larger role than...
It can be a difficult line to draw but what you described sounds fine to me. So much of what goes into current games is based on what came...
I forgot to add, you may find an interesting project to work on here: http://forum.unity3d.com/forums/17-Collaboration
My post may have come off a bit harsh, I thought you were trying to be the "idea guy". But when I re-read your posts it appears you are...
I thought this OP was posting this as satire? Sometimes this kind of satire thread will show up on the Unity forums so I just assumed. If this...
True but the same happens on Windows. There are still a lot of companies that make good money in Windows games. I'm of the opinion that we...
My understanding is the gap is closing, the stats R3v posted are 2 years old. Perhaps iOS is still far more profitable for indies or non F2P...
I intentionally used the word "variation" rather than "clone". :)
The art style and music are great. The mechanic looks like a slingshot (Angry Birds) variation which I would imagine has been overdone at this...
I prefer free demos with the option to purchase, like Shareware. Unfortunately these are not the norm. Also think episodic is fine like TWD.