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[img] This is just a minor bug fixing update. This will be the last version of Chipmunk 5.x as 6.0.0 is basically done except for typing up the...
[img] Things got delayed longer than I had hoped, but it's finally out. Get the source while it's hot! (Mac/Win/Linux/iPhone/etc)...
Interesting to know about the nearest neighbor filtering bug. I was wondering why that didn't work. I'll have to give it a try. Also, you do...
[img] Get the source while it's hot! (Mac/Win/Linux/iPhone/etc) Mostly a bug fixing update, but a big one. There are also a number of minor...
We made a fun/cheesy promotional video for chipmunk that shows off a bunch of games that various people have made using the engine: z_Sx9N39KHk
Chipmunk 5.3.0 is out! The biggest new feature is that I've added the ability for inactive objects to fall asleep, reducing the CPU and battery...
Another minor release. This time the big changes are some major solver optimizations to the solver to make it more CPU cache friendly as well as...
I made a few major optimizations to my physics engine this weekend, which Zombie Smash uses a custom tuned version of. The developer just pulled...
I had a fairly free day today so I figured I should get some of the trunk changes/fixes out into the wild. Source OSX Demo Binary Changes...
Unity is primarily a PC game engine. A lot of the better features of Unity are disabled in the iPhone version. Render Textures, shaders, etc. It...
One of the developers of this game has been asking a lot of good optimization questions on my forums lately. (The game uses my physics library)...
The goods: Source (Should build on OSX, Linux and Windows) OSX Demo binary (built from the source code above) I've been sitting on a large number...
Just in case people haven't seen, we are also running a promo code giveaway to win a pre-release copy of Twilight Golf tomorrow. We are giving...
Looks like Andy forgot to add a link to the YouTube video of it. :p EhSq8jqxTx4 I started working on some features to put out in the next...
We'd have to look back through the all the feedback emails, but somebody suggested it and we thought it was a good idea. :p Now we just have to...
Quite possibly, I think there was only one such suggestion and it was pretty good. :)
Just started working on the first update yesterday. I added higher quality shadows for OpenGL 2.0 compatible devices (3GS and the new iPod...
A couple of years ago we threw together a game prototype called Gulf. The idea for it was to create a 2D mini-golf like game with physics puzzles....
Finished uploading the new teaser trailer for Twilight Golf. This one shows off the great new sprite artwork done by the artist we hired to clean...
Oh hey! I never really put it together until just now, but this game is probably using my physics library. I just recognized the name off a post...