Separate names with a comma.
Don't worry, Bedlam On Ice will only be around for the holidays. It *should* be pretty rare in the rotation, as it's only meant give some...
Hi guys, These changes came in last night, you probably may have noticed. -Vaporizer rate of fire was decreased (slowed down) slightly to...
We're taking everything into consideration, but in the short term, Mods will work as they currently do in the game.
Hey everyone, Late last night (early this morning), we made some changes. There are now prototype armors up to level 74. We also implemented a...
I guess we could be a little less fair and forgiving. That's a really weird request Mosaic!
I understand, but there were tuning changes across the board in 1.1. What you felt pre-1.1 may no longer apply.
Can either of you confirm if you still feel this way since 1.1? Or anyone else? I mean like, more than a single game impression? =P
Are you basing this off the latest 1.1 tuning play? If you could go into detail on what you feel is different between 1.0 and 1.1 (latest), we...
Unfortunately, this is a client-side bug that we can't address til 1.2, which is already in development. Shh, don't tell anyone. Allen
Confirmed that Jump is indeed fixed right now. When we backed out the latest changes to fix server issues, we also found what was causing the...
The update changes are a few pages back but also in this thread's second post, where I am trying to keep a rolling list of update notes. Allen
There were a lot of tweaks across the board, i'm sorry I don't have a specific list in front of me. What you're feeling though, may be a result...
Ok, this was resolved and new tuning pass was put back in play. Let us know what you think.
We're in the process of rolling them out. First thing on deck is to make sure any bugs that crept in from the 1.1 update are addressed, then...
Our tuning changes may have inadvertently touched some things it shouldn't have. We're reverting the changes and taking another look....
Hi all, As mentioned, we're looking at the balancing issues that were introduced in 1.1. -Increased burst scatter chance on Plasma Cannon....
Hi guys, I passed on the feedback I'm gathering from reading all your inputs right now. Weapon/armor balancing is flagged as super-high and...
I'm somewhere between 8 years old and 37. I know that's alot of years to guess at.
Alot of tweaks to tuning happened with 1.1. Again, balancing is something we'll continue to do based on data we obtain.
I don't think I ever said Mods were permanent. When I updated TA on 1.1 details, I said there would be a separate sub-section of skins that will...