Hi from the Dev
Just sticking my head in here...
I'm the dev on geoDefense. Sorry I don't have a vid up yet... my first iPhone game, and I've missed a few of the usual steps in my rush to get things on the app store.
Thank you for your comments. Some replies:
1. Why nothing when post date was the 15th? Turns out, that's the day I submitted it to the store. It got approved today. (shrug)
2. Easy is too hard! My bad. That's a classic game designer mistake. Sometimes you get so good testing and iterating on your own game, you get too good at it. But trust me, once you play awhile you'll get good. My girlfriend is not a gamer and she got fairly decent fast. And she's a girl! (grin)
3. I am not working on Bioware's Star Wars MMO game. My company makes the tech (HeroEngine) which they are using to make the game. So my code is in that game, but I'm not involved day-to-day so to speak.
4. Double-tap to place towers vs. drag-n-drop. I will add this in an update. Originally I had it that way but thought drag-n-drop was more intuitive. Easy enough to make an option!
Hope you guys enjoy it. I gotta get busy on a youtube now!
-- David
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