Turbo Dismount® Secret Exit Ltd. *** The legendary crash simulator is now on iOS! *** Perform death-defying motor stunts, crash into walls, create traff… TouchArcade Rating: Free Buy Now Watch Media Details*** The legendary crash simulator is now on iOS! *** Perform death-defying motor stunts, crash into walls, create traffic pile-ups of epic scale! Turbo Dismount® is a kinetic tragedy about Mr. Dismount and the cars who love him. It is the official sequel to the wildly popular and immensely successful personal impact simulator - Stair Dismount®. FEATURES: * Flinch-inducing crash physics * Crunchy sound effects * Delicious slow-mo replay system * Multiple vehicles: cars, trucks, construction vehicles, a skateboard... * Multiple levels, obstacle types and characters * Tweak levels to your liking! * Customize your character and the vehicles with your own photos! * Game controller support! * Game Center leaderboards and achievements Turbo Dismount is the most convincing vehicular personal impact simulation seen on the App Store! Follow Mr. Dismount on facebook.com/MrDismount Follow Secret Exit on Twitter: twitter.com/secretexit Dismounting (turbocharged or regular) is not to be attempted at home or outside, and should be left to trained professionals. Secret Exit does not recommend or condone dismount attempts outside 3D computer simulations. Information Seller:Secret Exit Ltd. Genre:Action, Simulation Release:Sep 24, 2014 Updated:Sep 02, 2022 Version:1.34.1 Size:337.7 MB TouchArcade Rating: User Rating: (19) Your Rating:unrated Compatibility:HD Universal ---- Old stuff below ---- A big tip of the hat to Jared for taking the time to interview yours truly about our upcoming labour of love - Turbo Dismount (working title). What you see in the video is all we have in technical terms right now, but I'll be keeping this thread updated with new stuff as we move forward with the project. crex Doctor of Game of the Week-ology Oct 18, 2010 7,679 10 0 Everywhere and Nowhere #2 crex, Mar 26, 2013 Video: Subscribe to the TouchArcade YouTube channel Excited to see how this turns out. Best of luck on the game! Frand Well-Known Member Oct 6, 2008 1,042 0 36 http://www.secretexit.com #3 Frand, Nov 8, 2013 Last edited: Nov 13, 2013 Oh, heh, did someone really think we'd make that kind of a Dismount game? No, no. Enough of pushing people down the stairs, we've explored the dynamics of that one-sided relationship well enough already. Turbo Dismount will be a kinetic love tragedy. Subscribe to the TouchArcade YouTube channel And what a sad story indeed! A slow-motion reversible tragedy! A drama of high-speed interacting elements! Dynamic visual choreography that will make you weep! When? How much? Does it end happily or in tears? Sadly, there are no answers today - only a titillating taste of metal in the mouth, and the scraping sound of cheek to concrete. Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #4 Bronxsta, Nov 8, 2013 Will it run on iPhone 4? Frand Well-Known Member Oct 6, 2008 1,042 0 36 http://www.secretexit.com #5 Frand, Nov 8, 2013 One thing we've held onto since March when we showed the technical test was the idea that A5 would be the baseline for the content that we make (and frankly, the step up from the days of Stair Dismount has been liberating and positive). So while I'm not sure if we can technically exclude A4 devices, we're hitting limits left and right with their performance and capabilities... killercow Well-Known Member Apr 8, 2009 3,783 1 38 https://twitter.com/killercow #6 killercow, Nov 8, 2013 Yay! Rekkaturvat is back! Frand Well-Known Member Oct 6, 2008 1,042 0 36 http://www.secretexit.com #7 Frand, Nov 8, 2013 Yes, vehicles seemed to make the most sense - we tried that bigger/better/more approach from GDC, but ultimately it didn't feel like game would be more fun if the core mechanic was to have a single push create complex collapses over and over again. At least not in terms of static structures. The fun is in the details, and for that we made a really nice replay system that allows you to scrub the previous dismount back and forward in super speed and super slow motion. All that footage in the trailer is captured from the basic game output. This should be a perfect fit for video replay sharing, for example. Also... lightweight level editing. Different obstacles can be placed into hot spots by the users. See, we do listen to feedback! (Occasionally.) Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #8 Bronxsta, Nov 8, 2013 Will this be coming to PC/Steam Greenlight? Frand Well-Known Member Oct 6, 2008 1,042 0 36 http://www.secretexit.com #9 Frand, Nov 9, 2013 Steam is certainly a nice thought, and constantly in our discussions. Our last game, despite being incredibly awesome, was a terrible financial failure (Eyelord has made back about 4% of its dev costs so far), so with Turbo Dismount we're obviously quite concerned over platform strategy and business model. Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #10 Bronxsta, Nov 16, 2013 Greenlight link - http://steamcommunity.com/sharedfiles/filedetails/?id=192834621 And freaking awesome web demo - www.turbodismount.com/ (Seriously, it's awesome) Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #11 Bronxsta, Nov 16, 2013 I started up a suggestion thread on Steam if anyone here wants to add their ideas and suggestions. I'm guessing what goes into the PC version will also be in the IOS version: http://steamcommunity.com/workshop/filedetails/discussion/192834621/648811852390824644/ @dev, which is releasing first? Or will both versions release simultaneously? I don't think I'll be able to run this on my iPhone 4, so instead of getting the mega pack in Stair Dismount, I'm saving for the PC version of this Frand Well-Known Member Oct 6, 2008 1,042 0 36 http://www.secretexit.com #12 Frand, Nov 16, 2013 It's highly likely that iOS will be first out the door, considering we don't know if or when the game will pass Greenlight. Also, functionality is probably not going to be identical from version to version, since we use third-party tech for some functionality that may not be available on all platforms. (Everyplay video sharing, for example.) For iOS, we're targeting A5-based devices as the baseline. MikeNintendo Well-Known Member Aug 6, 2013 407 0 0 #13 MikeNintendo, Nov 18, 2013 Poor biciclist rIcHrAnDoM Well-Known Member Patreon Silver Nov 17, 2008 7,936 30 38 Steelworker/Welder Indiana, USA #14 rIcHrAnDoM, Nov 25, 2013 This is my most anticipated game probably of all time for iOS! I just cannot wait to get it. I hope for premium pricing $3 to $6 with minimal to no in app purchases. Actually I'd pay $10 with the guarantee of no in app purchases and new levels later. This is wishful thinking but it's my dream dammit robiow Well-Known Member Nov 25, 2010 335 0 0 #15 robiow, Jan 5, 2014 This should be out by now Frand Well-Known Member Oct 6, 2008 1,042 0 36 http://www.secretexit.com #16 Frand, Jan 5, 2014 Life is what happens when you're making other plans We never could have anticipated the kind of visibility Turbo Dismount got with its web demo. A surprise video by PewDiePie (and many other youtubers!) racked up views and Greenlight votes to such extent that we made it through the approval process much faster than anticipated. Turbo Dismount is launching as a Steam Early Access title on January 10th, and the Early Access period will be used to improve the amount of content in the game. Bronxsta Well-Known Member Oct 10, 2012 4,698 6 38 http://indiegameenthusiast.blogspot.com/ #17 Bronxsta, Jan 5, 2014 How much will it be on Steam? Btw, I'm More_Badass on the forums there DannyTheElite Well-Known Member Oct 13, 2012 2,913 0 36 Forum poster Area 51 #18 DannyTheElite, Jan 5, 2014 When is it out on iOS? MidianGTX Well-Known Member Jun 16, 2009 3,738 10 38 #19 MidianGTX, Jan 11, 2014 The dev posted this on Steam today (more or less repeating the above): Frand Well-Known Member Oct 6, 2008 1,042 0 36 http://www.secretexit.com #20 Frand, Jan 11, 2014 Odd, I've subscribed to the thread but get no notifications. Thanks MidianGTX, for updating the thread. Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Video: Subscribe to the TouchArcade YouTube channel Excited to see how this turns out. Best of luck on the game!
Oh, heh, did someone really think we'd make that kind of a Dismount game? No, no. Enough of pushing people down the stairs, we've explored the dynamics of that one-sided relationship well enough already. Turbo Dismount will be a kinetic love tragedy. Subscribe to the TouchArcade YouTube channel And what a sad story indeed! A slow-motion reversible tragedy! A drama of high-speed interacting elements! Dynamic visual choreography that will make you weep! When? How much? Does it end happily or in tears? Sadly, there are no answers today - only a titillating taste of metal in the mouth, and the scraping sound of cheek to concrete.
One thing we've held onto since March when we showed the technical test was the idea that A5 would be the baseline for the content that we make (and frankly, the step up from the days of Stair Dismount has been liberating and positive). So while I'm not sure if we can technically exclude A4 devices, we're hitting limits left and right with their performance and capabilities...
Yes, vehicles seemed to make the most sense - we tried that bigger/better/more approach from GDC, but ultimately it didn't feel like game would be more fun if the core mechanic was to have a single push create complex collapses over and over again. At least not in terms of static structures. The fun is in the details, and for that we made a really nice replay system that allows you to scrub the previous dismount back and forward in super speed and super slow motion. All that footage in the trailer is captured from the basic game output. This should be a perfect fit for video replay sharing, for example. Also... lightweight level editing. Different obstacles can be placed into hot spots by the users. See, we do listen to feedback! (Occasionally.)
Steam is certainly a nice thought, and constantly in our discussions. Our last game, despite being incredibly awesome, was a terrible financial failure (Eyelord has made back about 4% of its dev costs so far), so with Turbo Dismount we're obviously quite concerned over platform strategy and business model.
Greenlight link - http://steamcommunity.com/sharedfiles/filedetails/?id=192834621 And freaking awesome web demo - www.turbodismount.com/ (Seriously, it's awesome)
I started up a suggestion thread on Steam if anyone here wants to add their ideas and suggestions. I'm guessing what goes into the PC version will also be in the IOS version: http://steamcommunity.com/workshop/filedetails/discussion/192834621/648811852390824644/ @dev, which is releasing first? Or will both versions release simultaneously? I don't think I'll be able to run this on my iPhone 4, so instead of getting the mega pack in Stair Dismount, I'm saving for the PC version of this
It's highly likely that iOS will be first out the door, considering we don't know if or when the game will pass Greenlight. Also, functionality is probably not going to be identical from version to version, since we use third-party tech for some functionality that may not be available on all platforms. (Everyplay video sharing, for example.) For iOS, we're targeting A5-based devices as the baseline.
This is my most anticipated game probably of all time for iOS! I just cannot wait to get it. I hope for premium pricing $3 to $6 with minimal to no in app purchases. Actually I'd pay $10 with the guarantee of no in app purchases and new levels later. This is wishful thinking but it's my dream dammit
Life is what happens when you're making other plans We never could have anticipated the kind of visibility Turbo Dismount got with its web demo. A surprise video by PewDiePie (and many other youtubers!) racked up views and Greenlight votes to such extent that we made it through the approval process much faster than anticipated. Turbo Dismount is launching as a Steam Early Access title on January 10th, and the Early Access period will be used to improve the amount of content in the game.
Odd, I've subscribed to the thread but get no notifications. Thanks MidianGTX, for updating the thread.