Red Conquest Strategy thread

Discussion in 'General Game Discussion and Questions' started by Vingdoloras, Dec 12, 2009.

  1. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
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    Hi guys, I just thought I should open a strategy discussion for Red Conquest.

    What's your favorite way of beating the enemy?

    I haven't played vs. more than one AI yet, because I want to figure out how to build a nice front line before getting outnumbered by enemies. But I will start practicing vs more AI enemies soon.

    So what's my strategy?

    Right now, I haven't learned how to use carriers efficiently, so I often build lots of battleships and have them build two lines, then send them to the enemy base and either change their formation into something like an arrow through multimove and then separate the enemy army into two parts, then kill the weaker part first. Or I just surround the enemy's army and slowly kill it from the outside to the inside.

    Sometimes I send one foundry with them to build battleships when some are killed.


    Now I'm going to try some 2on1 matches to find the best way of integrating some carriers into the front line.
     
  2. Mew2468

    Mew2468 Well-Known Member

    Oct 20, 2008
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    I like to build a foundry if there isn't already one, then max out the formations on my base. Then just mass produce battleships. :)

    Out of curiosity, what speed do you guys play on? I'm sticking to 1x but I'm wondering how many people slow down/speed up the game.
     
  3. randomdude

    randomdude Well-Known Member

    Mar 21, 2009
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    My strategy is to build at least 3 harvester, build a foundry, then whatever attacking unit I have left will form either a straight or horizontal line depending on where the enemy is and then mass produce battleships and when I reached the max number of ships I would form a line either horizontal or vertical depending on where the enemy is again and finally march them across the field with drums beating, trumpets playing, and bullets roaring to the enemy and crush them with superior firepower, superior numbers, and superior flanking manuveour ;) Yes I know this is the Napoleon style of fighting but it works :)
     
  4. sebasterbator

    sebasterbator Well-Known Member

    So far massing battleships works wonders while having one carrier for making fighters.

    Im planning on trying massing carriers and massing the scout thingies(ones with fighters)

    The carrier idea is to have fighters just everywhere and I'll see where that goes.

    The scout thingy would be really expensive, not sure how effect it would be though
     
  5. GumGuts

    GumGuts Active Member

    Nov 14, 2009
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    I mass BS' and one carrier to transfer fighters to 'em. I usually like to have at least one squad of five Cruisers to jump around, picking off Monitors and harvesters, and scout for enemy positions. Depending on the mission, I might send a Forge with the Battleships to restock the casualties, and have the Crusiers guard the Forge.

    The trouble I have is managing all the Battleships. If they're in a horizontal line, the ships on either end can't fire on incoming enemies, and they can punch right through. If they're in a vertical line, they have no guard value, and attack is hard because only the first couple ships can attack. So far the best I can get to work is using the turtle formation, and order them to literally move onto the enemies, essentially swarming them.
     
  6. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
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    I often select half of my battleships, buils a line. The other half, build a line behind the first line. Then a line of carriers.
    If I see the enemy army, I stop all of my combat units, then in Multimovescreen I quickly send the ones on the end of the line to the enemies, then I let the rest of my troops follow. This way I am building a lind of half circle around my enemies.
     
  7. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    bavaria
    i build to tanks (the ones best on defense)
    and sent them forward
    then from both sides i put the fighters and try to circle my enemies

    btw is there a way to make orders for more then just one unit
     
  8. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
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    The Ranged Select function might be what you are looking for. It's the second button from the left.

    If you click it, a submenu replaces the normal menu and the game will show a circle in the middle of the interface. All units in the circle are selected. You can change this to Manual selection (this lets you click a unit to add/remove selection) or Select all units on whole map (this selects all units on the map :p).
    Since selecting all units on the map isn't very effective, there is another option in the submenu: Filters.
    My favourite filter is "Combat units only", which unselects everything that is not meant to be a combat units as primary purpose.

    Then, click on the third option in the submenu, I don't know the exact name, but it's something about Actions. It will open another submenu which allows you to command the units.
    For example, there is a simple "Move" command. It tells the units to move to the place you are looking at right now (tip: hold down one finger on Move and scroll over the map with another finger. This way you see how the units will be placed), they won't change their formation. Then there is a "Stop" command, which simply stops all selected units.
    Other commands in that sub-sub-menu (lol :D) are formations. You can tell your units to build a horizontal or vertical line (which is great if you know where the enemy comes from... select all combat units, tell them to build a line and tune the formation a bit in the normal Multimove screen...) or to build the "Turtle". Turtle means all important Units (for example your base) in the middle, the other units (combat units on the outside) build circles around the middle. It's a nice defensive formation which is hard to crack open for the enemy.

    In addition, there are the commands "Surround base" (which lets the selected units surround the base... just like turtle, but turtle can be done without a base ;D) and "Surround planet" (surrounds the nearest planet, helps a lot in campaign to quickly take over the enemy planet).

    All this stuff about submenus and sub sub menus may sound totally super complicated, but after half an hour or one hour of playing the game you will be able to let all your battleships build a circle around your carriers and then send them with the carriers towards the enemies, crushing them with your superior tactics instead of just outnumbering them.
     
  9. mattll

    mattll Well-Known Member

    Apr 9, 2009
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    bavaria
    thanks for the info
     
  10. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
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    Quoted from the Main game thread, that's the strategy I use now... and now I need to start learning to play as blue, too :D
     
  11. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
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    First impressions as blue:
    I felt like I reached my unit cap more quickly... hmm :D
    I couldn't figure out how to build monitors until the end of the match (Carriers build monitors... this is actually adding a nice element of surprise... have 3 monitors nearly-finished in a carrier [paused building of course], then send 2 scouts around the enemy and let the carrier "unload" by just telling him to continue building... I think I gonna love blue :D its so interesting...)

    Btw, I'm thinking about some nice nearly-finished-then-paused attack maneuver. Imagine two Red carriers guarding a weak-looking foundry... But the foundry contains 3 Battleships, nearly finished, but each one stopped half a second before the spawn. You guard the foundry to the enemy army, set the direction so it directly shows into the army and then press the "Play" a.k.a. "Continue Building". BAM, three Battleships are spawned into the enemy lines, crushing them open for your army.
     
  12. Hmar9333

    Hmar9333 Well-Known Member

    Jul 11, 2009
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    Melbourne, Australia
    There should be an option to give orders while the game is paused.
     
  13. Vingdoloras

    Vingdoloras Well-Known Member

    Aug 29, 2009
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    That would be unfair... and also if you get used to doing that, you will have no chance against other human players, because you cant pause the game in multiplayer...

    I just finished a few matches playing Blue... Blue is truly the King of colors (well lets wait for Green :D or even hope for MORE colors :D John :)) if you want to have a bit more complicated unit trees instead of massing big formations.

    Where you use a line of Four Battleships and two Carriers when playing Red, as Blue you build two Destroyers (equivalent to Battleships), one Maintenance Vehicle (Healer), one Carrier and two monitors. This Sounds more complicated, and at the beginning it IS more complicated, but you can easily own larger groups of enemies... I had this formation attacking a group of:
    1xRed Base
    2xRed Foundry
    2xRed Carrier
    1xRed Battleship

    The Foundries continued trying to spawn more Carriers to protect themselves, but all I had to do is maneuvering the two destroyers and the MV so no unit could run away... the Monitors shot the crap out of them...

    Any1 else trying to build complicated formations instead of just having a bunch of Battleships? Would be nice to talk to you about some more formations :D
     
  14. onewithchaos

    onewithchaos Well-Known Member

    Apr 16, 2009
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    lol Vingdoloras I didnt know you started such a thread, I've been away from TA for the weekend. I wrote a review of the game, what do you think? Since you've spent so much time with the game I'd like to hear what you think about the review. You sound almost as excited as I am when takling about the game. granted I havent had an enourmous amoutn of time to play. At first I was like...OoOooo there's submenues. And then I figured out the select all, filter attack, move command.


    What i like to do is set up a horizontal or vertical line of fighter according to the enemy. Then send them all to them with a few more units in the center so that when the straight line is close I issue the surround enemy command and then close in. Its awesome. I've yet to try the escort command you talked about. I got to fiddle with that. Not sure what this command even does. Hmm.....
     
  15. GumGuts

    GumGuts Active Member

    Nov 14, 2009
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    I actually figured out an interesting thing today, Vingdoloros sort of touched on it.

    If your popcap is maxed, you can have ships built up to a sliver. Then just transfer them to the back, and have the next one built up to the sliver. If you send in ten BS/D's, and two Foundries with five maxed out combat ships, you've effectively doubled your defensive capabilities.

    I'm not sure if this is an intended strategy, but it sure is useful for the blue, who can rebuild as fast, if not faster then the red.In fact almost instantaneously. Plus, you can punch through huge defensive lines :p

    I call it stockpiling
     
  16. jakooistra

    jakooistra Well-Known Member

    Jan 19, 2009
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    Canada
    I actually kind of like to move my base up to the enemy, along with any foundries I have. With careful maneuvering, you can still protect the base and foundries while keeping up an attack *inside* the enemy resource position. :)

    First you have to pop out a few harvesters back on your side to keep your economy going, but they're usually safe against the AI as long as you keep pressuring their home base.

    It's gutsy, but I like my time-s rank to I pull stuff like that a lot. :)
     
  17. jakooistra

    jakooistra Well-Known Member

    Jan 19, 2009
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    I call it cheating! :p

    That's a super-advanced strategy though, and it means you're spending a fair amount of time micro-managing a build queue. I'd be curious to see how effective this is against a human opponent, since the AI is a lot more predictable. :)


    I think I'll fix this sometime soon, so enjoy it while you can!
     
  18. onewithchaos

    onewithchaos Well-Known Member

    Apr 16, 2009
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    would a p2p online play be hard to implement? like MC:S. I know servers cost money but if you let the player with the highest connection host...dont you save money on that end? Maybe you can ask Quantum collapse's dev Javier Davalos how he did it so you dont start from scratch. Although I'm sure that it wouldnt apply, the games are soo different. I personally dont think that this will be widespread enough for a while to merit online gaming, but I also think that there are enough of us to really get into this game, and it will be a sweet feature. Realistically speaking though, i doubt it will be worth your effort if its a lot of work. Like I've mentioned before, look at robocalypse, hardly anyone on. Even with .99 cent sale. Anywho, dont make Javier's mistake, remember you have to have a "cancel" button while you're establishing a connection. Just like Eliminate does
     
  19. sebasterbator

    sebasterbator Well-Known Member

    One of my favourite strategies for red is basicly, one carrier, a couple battleships, then max on cruisers(is that what their called?).

    It's stupidly expensive though, I need 5 harvesters to keep up :p
    It usually looks like this:
    [​IMG]

    and I finally found a good strategy with blue. On an eight man game on spiral (conquest) you make one harvester, one foundery, two MV's(the healing guys) and the rest destroyers.

    Have the destroyers turtle the two MV's and they are almost unstoppable. This was the result of the game:
    [​IMG]
     
  20. RacingGun

    RacingGun Active Member

    Jan 23, 2009
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    Can't say I have any great suggestions for strategies, as I tend to have a more fluid/flexible style of play. Still, my general attitude is to focus on establishing a stable economy and strong production before focusing on the actual battle. I'm not sure how this will work out in human vs human multiplayer games, but I've always found with a little micromanagement that I've been able to fend off the computers with just my initial units while I build up my economy and production.

    I've been enjoying the challenge levels, which has exposed me to the wonder of MVs. A few of these in any attack group can make all of the difference! Has anyone tried teams in multiplayer with computers yet? Do MVs heal allied units?
     

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