How Does Gameloft Put Out So Many Apps in Such Little Time?

Discussion in 'General Game Discussion and Questions' started by Tap Dat App, Nov 24, 2009.

  1. Tap Dat App

    Tap Dat App Well-Known Member

    Aug 28, 2009
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    It seems like almost every week Gameloft comes out with a different game or announces they are developing a new game, and then the game comes out and sells pretty well even if it sucks. I mean unless they just have a GIANT team...DAMN - THEY ARE FREAKIN POWERHOUSES! I've been noticing this more and more lately and I just don't understand how they can put out so many apps in such little time...anyone care to explain?
     
  2. DaveMc99

    DaveMc99 Well-Known Member

    Mar 1, 2009
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    4000 employees

    "Founded in 1999, Gameloft has expanded to employ a staff of 4,000 at the end of 2007, up 50% over the end of 2006. Gameloft has posted consolidated revenues of $92m in 2006, $140m in 2007, and $147 for the year 2008.[1] Gameloft has been profitable since 2003.[1]"
     
  3. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    But not very creative. All they do is ripoff other games, seriously.

    oh and some of their games are over-hyped peices of sheeeeit *cough*assassins creed*cough*

    OH hey tap dat app, havent seen you online lately!
     
  4. kingkong120

    kingkong120 Well-Known Member

    Jul 17, 2009
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    Too bad in the end, it doesn't matter. They still win, even if they ripoff other games. And I have to say, while not too creative, without gameloft in the appstore, standards wouldn't be set for other developers to follow. So, in a way, their ripping off of other games is quite beneficial, and some of them are still enjoyable.
     
  5. da shiz wiz 19

    da shiz wiz 19 Well-Known Member

    Sep 24, 2009
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    yep
    but I still dont like it >=(
     
  6. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    4000 EMPLOYEES????? I should just go hide in my basement now. :eek:
     
  7. The Bat Outta Hell

    The Bat Outta Hell Moderator
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    Mar 10, 2009
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    Of those 4000 employees, there isn't one voice actor or competant story writer? :confused:
     
  8. Kunning

    Kunning Well-Known Member

    Aug 30, 2009
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    Lol, Gameloft just got owned!

    Josh, don't worry, Ravensword is selling better than Dungeon Hunter, so no problems there! :)
     
  9. mrchennyken

    mrchennyken Well-Known Member

    Mar 11, 2009
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    Modern Sandstorm: Warfare?
     
  10. Coral

    Coral Well-Known Member

    Sep 29, 2008
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    Not all 4000 would be focused on iPhone development.
     
  11. Tap Dat App

    Tap Dat App Well-Known Member

    Aug 28, 2009
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    +1 - ownd
     
  12. Kamazar

    Kamazar Well-Known Member

    Dec 13, 2008
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    I found the Blades of Fury excerpts between matches quite amusing.
     
  13. DaveMc99

    DaveMc99 Well-Known Member

    Mar 1, 2009
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    http://www.winandmac.com/news/gameloft-will-not-focus-on-android-development/
     
  14. Gryphon23

    Gryphon23 Well-Known Member

    Jul 26, 2009
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    McDonalds! French Fries anyone?
    At that place... with those... people...
    What they do is:

    1.Find a game to copy
    2.Make the game as fast as they can
    3.Never EVER update the game ever again
    4.Make more games

    This is done with the help of the 3,999 employees. (1 got fired for making an original idea)
     
  15. Pug4Death

    Pug4Death Well-Known Member

    Apr 21, 2009
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    There is obviously not one group that produces every single app they release.
     
  16. The Bat Outta Hell

    The Bat Outta Hell Moderator
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    Sorry, I meant competant voice actors as well =P

    Don't get me wrong, Gameloft makes amazing games, but the stories and actors really let me down on each game.
     
  17. iamBone

    iamBone Well-Known Member

    Aug 22, 2009
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    I'd rather have something (a ripoff) than nothing.
     
  18. Will090

    Will090 Well-Known Member

    Truth is guys I am really Gameloft. I'm am the CEO, Artist, Animator, Developer, Voice Actor, Story writer, etc. I just said 4000 employees to get the press off of me. I'm capable of creating fully 3D techincal marvels in about 4 days each. Then they just wait in the approval process and I'm done with another game or two by the time it is out. Well all my skeletons are out of the closet now...
     
  19. tukun

    tukun Well-Known Member

    Oct 7, 2009
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    Gameloft is alright, theyr part of Ubisoft, so all their mobile games are just ok you play it have fun, put it down n never touch it again. Same thing goes for most of Ubisoft console games
     
  20. salsamd

    salsamd Moderator
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    Nov 1, 2008
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    If I am correct, Gameloft's original mission was to bring console games to mobile devices (or at least some measure of the console experience). Why then, is there still all this ill will for the service they have done?
     

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