Hello all, Gravity Lab! will be our first ever iPhone title. The official website can be found here: http://gravitylabgame.com UPDATE: Available now: http://itunes.apple.com/us/app/gravity-lab!/id427760902?ls=1&mt=8 Video Subscribe to the TouchArcade YouTube channel Screenshots Release date: 7/28/2011 Price: $0.99 Description Trace a path for Steve the Robot as he smashes through 75 gravity based puzzles. Split into 3 worlds each with their own unique elements! Key features: -Universal App (Buy once, play on all devices!) -Realistic physics -Gravity based puzzles -75 levels -GameCenter support with achievements -Full 3D
Yes, it's our first game Thanks for the feedback! Will be shipping this Summer (over the next few weeks).
This is great period, much less a first effort. Presentation is well crafted and the gravity quirk is a nice wrinkle in the physics puzzler genre to make it stand out. Only thing is to make sure the level design isn't so random as to encourage simply throwing crap everywhere for a 3 star rating.
Thank you all again for the positive feedback! We just wanted to give you all an update: The game is currently in review, and we will be launching this title most likely next week!
Good news. This game and Roboto are gonna be great games next week, and both 1st time efforts on iOS for their respective devs. I suggest giving TheGameTrail on youtube a copy, and give review copies to TA, Pocketgamer, Appspy, IGN Wireless, 148apps, SlideToPlay, Touchgen, Appera, etc.
Thanks for those suggestions arta. Definitely will be in contact with them. We have a few previews so far. Update: We may release it this week, possibly today.
I always wondered why the most developers release their games on Thursdays. I feel it would be better, for both the developer and the players each game to be released when it gets approved. Especially for the indie developers, is way better to release a game let's say on a Monday, than the day all the big companies release their games. Just my opinion
The reason is Apple updates their New and Noteworthy list on Thursdays (except during Xmas). So developers who have a game they think has a chance of standing out from the pack release their game late Wednesday/ early Thursday in hopes of being picked for the New and Noteworthy charts. That way they hope for more visibility. It's basically gaming the system. The catch is that everyone's caught on to that trick and has been doing that scheme for a couple of years now, so Thursday gets crowded.
Yeah, we definitely took everything into account, especially the Thursday thing. We decided to release it when it is ready, rather then wait. Update: The game has passed Apple, and we are just waiting on the processing of a contract. It's been almost a day, so we'll see. But we are most likely going to release it as soon as we can. Today, over the weekend, or Monday it's looking like.
Final update on release date: Due to recent developments we are officially releasing Gravity Lab! this Thursday, 7/28!
Are you doing a worldwide release than has the U.S. getting it 11pm tonight, or are you just releasing it tomorrow morning?
As far as we know, it's set and being released on 7/28. EDIT: Actually yeah, it seems like it will be at 11pm tonight after reading about how the App Store updates. We'll be standing by!