There are, of course. But you're unlikely to find much serious discussion about it here. The "IAP suxx!" crowd will end up competing with the "unfunny jokes" crowd for attention and all attempts at having an actual dialogue will get buried. That's how TA rolls sometimes. Especially during the summer, when the 13-year-olds have more computer time.
Makes me happy im in Aus, Kids these days are a bit, Well you know. But yeh, Its sad as all attempts to have a good IAP discussion seem to turn into a thread full of foul language and utterly pointless insults?
Thanks for your input. It seems this is perhaps not the forum for this. Anyway for what it's worth, personally I think IAP are not all bad. It allows for users (to a certain extent) to pay based on how much they like/use a game. Users who play a game for weeks and maybe spend 5-10 dallars on IAP are still getting pretty good value for money, and those who use the game once or twice don't have to. Essentially it's a mechanism that a developer can implement to enable a user to pay for their game based on the enjoyment they get. (this agument does of course rely on a certain type of game design, but hopefully you get the point).
good thing I'm not 13 anymore but you are right. just look at the price discussion thread HEY NOW. but yea, if implemented well, IAP is excellent. look at Great Little War Game, tiny tower/pocket frogs, and any other game with sizeable content expansions available for IAP. those are all excellent forms of IAP. And then the 2 nimblebit games allow so much freedom w/o and IAP... freemium done right. There's more good IAP too, they just aren't as common/i can't think of/I'm too lazy to type now.
I promised myself to never buy an IAP... But Bug Heroes ruined my self-promise. ='( Those IAPs are totally worth it. If I had a lot of money I would also buy IAPs for Tiny Tower and those kind of games, but I don't so... Neh. =[
There's nothing wrong with getting iAPs unless you're buying consumable ones. The ones for Bug Heroes are awesome and definitely worth the money.
I was wondering about this for a long time(I don't play Tiny Tower). If people don't buy IAPS for Tiny Tower, does it mean that he will never build a high tower? I've heard so many people talking about their high buildings. Do they really buy the IAPS for it? If it's true, they are really incredible.
No, it's not true at all. It's a freemium game done right. However, after putting about 10 hours into it in the past 6 days and having built my 28th floor, I can't say the game is fun anymore. It's just the same thing over and over again. Never liked Pocket Frogs, but no doubt, that was a much better and deeper experience. Will probably delete Tiny Towers tonight. We'll see.
I'm still loving Tiny Tower. It's definitely an exercise in repetition, but so are many other games. It's the steady sense of progress and knowing that things can only ever get better and not worse that keep me going. It's a bit like growing a plant too. You keep slowly at it but never spend too much time thinking about it, then eventually it flowers