Star Harvest - Doom For Profit Star Harvest is an arcade style, top-down game about... well, harvesting stars!——————————————————————————— Free Buy Now Watch Media DetailsStar Harvest is an arcade style, top-down game about... well, harvesting stars!———————————————————————————As an employee of the glorious conglomerate Star Harvest Inc, it is your job to harvest the energy given off by the horrible heat-death of a star gone supernova. In order to get that energy, you'll need to feed all the bits of matter you can find in the system to that star. The increased mass will then cause the star to EXPLODE! No really, we've done the research and the science totally checks out.Take on contracts, earn space moneys, and upgrade your ship (at a generous 0.0001% company discount).Your only opposition is the meddlesome Galaxy Defense Force. Their feeble ships will try to stop you (emphasis on the word try) but they only delay the inevitable. DOOM!!!———————————————————————————Features+ top-down, arcade-style action+ randomly generated levels+ 6 contracts/game modes to take on. More to come.+ 1-3mins playtime per game+ GameCenter IntegrationLearn more about Naked Chicken Games & Star Harvest at www.calinmatney.com/StarHarvest Information Seller: Genre:Action, Arcade Release:Apr 06, 2016 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (9) Your Rating:unrated Compatibility:HD Universal Subscribe to the TouchArcade YouTube channel NakedChicken Member Apr 6, 2016 9 0 0 #2 NakedChicken, Apr 6, 2016 Star Harvest - Doom For Profit As an employee of the glorious conglomerate Star Harvest Inc, it is your job to harvest the energy given off by the horrible heat-death of a star gone supernova. In order to get that energy, you'll need to feed all the bits of matter you can find in the system to that star. The increased mass will then cause the star to EXPLODE! No really, we've done the research and the science totally checks out. Now Available on the App Store Website Press Site Contact Trailer Jayg2015 Well-Known Member Jan 5, 2015 3,734 41 48 Male Player 1 Liberty city #3 Jayg2015, Apr 6, 2016 Looks really good LordShad0wz Well-Known Member Nov 19, 2014 4,286 1 38 #4 LordShad0wz, Apr 6, 2016 I've been playing. There's one single IAP to make it premium. I paid. It's an interesting concept and the gameplay changes on you. The only thing is the devs need to tweak the ads. For new players who haven't paid yet, before I even got to play the tutorial I was greeted by a full screen video ad. They need to not make that happen. You shouldn't get full screen ads before you can even play. But other than that there is no other IAP. It's $2 to disable the ads you you play and earn money for a ton of upgrades. It's great. Great gameplay. Billy LordShad0wz Well-Known Member Nov 19, 2014 4,286 1 38 #5 LordShad0wz, Apr 6, 2016 The more I play this the the more I like it. The missions are really varied. You are doing all sorts of stuff but the missions aren't long so they are meant for mobile. For instance let me give a few examples: A systems star is exploding and they are evacuating. You have to change the orbits of the planets so they don't get incinerated before the star finally blows. Enemy ships send mass drainers to lower the mass of the star you are harvesting so you have to kill them with a mega beam weapon as fast as possible. You have to collect comets and change their trajectories to crash into the star you are harvesting while fighting off pirates trying to stop you. These are just a few examples. Billy NakedChicken Member Apr 6, 2016 9 0 0 #6 NakedChicken, Apr 7, 2016 Thanks, I'm glad y'all are enjoying it. If you have ideas/requests for new level types, I'm all ears. I'd like to eventually port this over to Android/Windows as well and some new game modes and abilities will probably be part of that update. H4nd0fg0d Well-Known Member Mar 30, 2010 1,907 0 36 #7 H4nd0fg0d, Apr 7, 2016 Shaping up a busy night of releases. Looks cool, I'll play. HEiRAVON Well-Known Member Dec 3, 2015 214 24 18 #8 HEiRAVON, Apr 7, 2016 Where did this wonder of digital diviness come from?! Wow, what an amazing AMAZING game! Seriously, what a come out of nowhere treat this is!!! I'm loving the whole concept, graphical artwork, and gameplay! Totally made my week! Thanks for such great art/game style!!! Love this!!! LordShad0wz Well-Known Member Nov 19, 2014 4,286 1 38 #9 LordShad0wz, Apr 7, 2016 Last edited: Apr 7, 2016 Is this an endless game? I've done a hell of a lot of missions. Seriously, I've sunk 2 hours into this today. I'm still going. I haven't even started working on upgrading the weapons yet! I'll be honest. I do wish we had a permanent basic weapon. Sometimes I just want to blast the shit out of those little triangle things. Screw trying to crash them into the sun. I want blood lol. If you could add a persistent basic weapon it would be cool. How about saving convoys coming from the planets. Or having is actually remove mass from the star to give them more time to get away. Missions to be helpful. Could you also put on the screen a counter of how many pulses we have left charged? Billy lemessie Well-Known Member Jan 7, 2015 83 0 0 #10 lemessie, Apr 7, 2016 A very good game! VirtualBoyFreak Well-Known Member Patreon Bronze Apr 26, 2011 4,787 74 48 Spain #11 VirtualBoyFreak, Apr 7, 2016 @NakedChicken: 5 stars, but with a suggestion: could you make the dead zone of the stick control a bit larger? As it is now, it's virtually impossible to stay on the same spot (i.e.: not moving) with the finger on screen to attract meteors, ships, etc. Thanks! NakedChicken Member Apr 6, 2016 9 0 0 #12 NakedChicken, Apr 7, 2016 @LordShad0wz Thanks I'm glad you're enjoying the game. I'm looking into adding new powers and a permanent weapon seems like a good addition. Additional "helper missions" is also something I'm looking into. @VirtualBoyFreak I'll look into adding a "sensativity" slider for virtual stick movement. VirtualBoyFreak Well-Known Member Patreon Bronze Apr 26, 2011 4,787 74 48 Spain #13 VirtualBoyFreak, Apr 7, 2016 Sounds great, thanks! ult Active Member Jan 20, 2013 35 0 0 #14 ult, Apr 7, 2016 I was presented with an ad as soon as I started the tutorial? srsly developer?!?! 5 seconds after i launched game is quite aggressive. forsakenxe Well-Known Member Oct 23, 2014 709 0 16 #15 forsakenxe, Apr 8, 2016 Does or will this title have mifi support? Delusionaltool Well-Known Member Sep 24, 2009 1,675 42 48 ohio #16 Delusionaltool, Apr 8, 2016 this game is what i call beautiful playable art...this game is gorgeous, and i love it, yes on the sensitivity slider i would like a graphical analog stick just to show me where to put my thumb! right now my thumb is on a mission on the screen hahahaha...nice job i think the one thing i noticed i use a 6s+ to me it seems a little sluggish i know it could be i need to update my stats but it feels like there is a delay on the controls.... with that said that crap is fixable and this game is a gem and a lot of blood, sweat and tears went into making this game you can tell... i did buy the ad disabler . H4nd0fg0d Well-Known Member Mar 30, 2010 1,907 0 36 #17 H4nd0fg0d, Apr 8, 2016 Ya, I found that to be a bit of a put off rlly. But I let the ad play and was so delighted with the gameplay that I threw down on the ad remover iap. Super cool game indeed. Controls are a bit janky imo. As you upgrade the controls it does get better. My first few mission takes went directly to ship maneuverability. bbrock0 Member Dec 25, 2013 13 0 0 #18 bbrock0, Apr 8, 2016 Cool game but as was said above, controls need some help. Virtual stick doesn't feel very precise and point just means my fingers are all over the play area. DonnyDJ76 Well-Known Member Nov 1, 2011 1,792 55 48 Male Teacher Hackensack, NJ #19 DonnyDJ76, Apr 8, 2016 Someone wrote a 1 star review in the App Store just because of the ad at the beginning. I wrote a very brief 5 star review. Others who like this game should do so as well as people might be reluctant to give this great game a chance. NakedChicken Member Apr 6, 2016 9 0 0 #20 NakedChicken, Apr 8, 2016 Thanks to all. I'm working on some tweaks to the controls right now and I've put in a few conditions for the ads. I had them on a random timer and some unlucky few got them way too early. In the next update they won't bother you in the tutorial and I increased the interval. Thank you all again and please keep the critiques coming. I'm also working on the android and windows phone releases and they should be available soon. (You must log in or sign up to post here.) Show Ignored Content Page 1 of 2 1 2 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Star Harvest - Doom For Profit As an employee of the glorious conglomerate Star Harvest Inc, it is your job to harvest the energy given off by the horrible heat-death of a star gone supernova. In order to get that energy, you'll need to feed all the bits of matter you can find in the system to that star. The increased mass will then cause the star to EXPLODE! No really, we've done the research and the science totally checks out. Now Available on the App Store Website Press Site Contact Trailer
I've been playing. There's one single IAP to make it premium. I paid. It's an interesting concept and the gameplay changes on you. The only thing is the devs need to tweak the ads. For new players who haven't paid yet, before I even got to play the tutorial I was greeted by a full screen video ad. They need to not make that happen. You shouldn't get full screen ads before you can even play. But other than that there is no other IAP. It's $2 to disable the ads you you play and earn money for a ton of upgrades. It's great. Great gameplay. Billy
The more I play this the the more I like it. The missions are really varied. You are doing all sorts of stuff but the missions aren't long so they are meant for mobile. For instance let me give a few examples: A systems star is exploding and they are evacuating. You have to change the orbits of the planets so they don't get incinerated before the star finally blows. Enemy ships send mass drainers to lower the mass of the star you are harvesting so you have to kill them with a mega beam weapon as fast as possible. You have to collect comets and change their trajectories to crash into the star you are harvesting while fighting off pirates trying to stop you. These are just a few examples. Billy
Thanks, I'm glad y'all are enjoying it. If you have ideas/requests for new level types, I'm all ears. I'd like to eventually port this over to Android/Windows as well and some new game modes and abilities will probably be part of that update.
Where did this wonder of digital diviness come from?! Wow, what an amazing AMAZING game! Seriously, what a come out of nowhere treat this is!!! I'm loving the whole concept, graphical artwork, and gameplay! Totally made my week! Thanks for such great art/game style!!! Love this!!!
Is this an endless game? I've done a hell of a lot of missions. Seriously, I've sunk 2 hours into this today. I'm still going. I haven't even started working on upgrading the weapons yet! I'll be honest. I do wish we had a permanent basic weapon. Sometimes I just want to blast the shit out of those little triangle things. Screw trying to crash them into the sun. I want blood lol. If you could add a persistent basic weapon it would be cool. How about saving convoys coming from the planets. Or having is actually remove mass from the star to give them more time to get away. Missions to be helpful. Could you also put on the screen a counter of how many pulses we have left charged? Billy
@NakedChicken: 5 stars, but with a suggestion: could you make the dead zone of the stick control a bit larger? As it is now, it's virtually impossible to stay on the same spot (i.e.: not moving) with the finger on screen to attract meteors, ships, etc. Thanks!
@LordShad0wz Thanks I'm glad you're enjoying the game. I'm looking into adding new powers and a permanent weapon seems like a good addition. Additional "helper missions" is also something I'm looking into. @VirtualBoyFreak I'll look into adding a "sensativity" slider for virtual stick movement.
I was presented with an ad as soon as I started the tutorial? srsly developer?!?! 5 seconds after i launched game is quite aggressive.
this game is what i call beautiful playable art...this game is gorgeous, and i love it, yes on the sensitivity slider i would like a graphical analog stick just to show me where to put my thumb! right now my thumb is on a mission on the screen hahahaha...nice job i think the one thing i noticed i use a 6s+ to me it seems a little sluggish i know it could be i need to update my stats but it feels like there is a delay on the controls.... with that said that crap is fixable and this game is a gem and a lot of blood, sweat and tears went into making this game you can tell... i did buy the ad disabler .
Ya, I found that to be a bit of a put off rlly. But I let the ad play and was so delighted with the gameplay that I threw down on the ad remover iap. Super cool game indeed. Controls are a bit janky imo. As you upgrade the controls it does get better. My first few mission takes went directly to ship maneuverability.
Cool game but as was said above, controls need some help. Virtual stick doesn't feel very precise and point just means my fingers are all over the play area.
Someone wrote a 1 star review in the App Store just because of the ad at the beginning. I wrote a very brief 5 star review. Others who like this game should do so as well as people might be reluctant to give this great game a chance.
Thanks to all. I'm working on some tweaks to the controls right now and I've put in a few conditions for the ads. I had them on a random timer and some unlucky few got them way too early. In the next update they won't bother you in the tutorial and I increased the interval. Thank you all again and please keep the critiques coming. I'm also working on the android and windows phone releases and they should be available soon.