I've read many post, not just here but on the internets, about how people are disappointed in their sales. Almost always I can see huge flaws in their game with it either being polish, HCI concepts, or bad game design. I wanted to see if anybody reading this knows of a game that they feel hit it out of the park but still failed. My definition of failed is, not making the money back that was put into it. I still have the belief that if you do the following, you can at least earn the money back that you put into it : 1. Create a game that is easy to communicate through pics and icon what it's about 2. Polish, Polish, Polish 3. Make good game design choices, Make the user make interesting decisions( risk / reward type decisions ) 4. Create a world that people what to interact with 5. Create good/obvious user interactions Please, somebody prove me wrong by showing me a game that did these things but still failed.