NeoDefender Classic Meyume Ltd Get ready for an impossibly addictive and explosive gaming experience! NeoDefender is a wire framed retro-style arcade … Free Buy Now Watch Media DetailsGet ready for an impossibly addictive and explosive gaming experience! NeoDefender is a wire framed retro-style arcade game that combines massive fire power and stunning graphic to deliver a challenging, yet visually spectacular experience! Prepare for battle as NeoDefender immerses you in the galaxy that’s in the midst of an intense struggle for survival! NeoDefender features versatile shooting options with single touch, dual touch, and continuous firing modes to effectively defend against the onslaught of kamikaze crafts. Prevail against an increasing wave of cosmic adversaries to earn crystals to spend on purchasing the best combination of shields, power-ups, nukes, special weapons, and craft repairs to prepare for the next epic battle! Get in on the heart-pumping thrill ride in outer-space and rise as the savior of the Milky Way Galaxy! Want to see NeoDefender on the big screen? Plug into a TV or large monitor and grab an iPhone or iPod to use as your controller. Alternatively, play NeoDefender on your iPad and use an iPhone or iPod as the controller. Information Seller:Meyume Ltd Genre:Action, Arcade Release:Nov 03, 2012 Updated:Nov 10, 2012 Version:1.1 Size:44.4 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal What this space for NeoDefender 3 which is closing out its beta testing phase CygnetSeven Well-Known Member Feb 6, 2010 7,580 27 48 #2 CygnetSeven, Nov 4, 2012 Awesome reto fun! Highly recommended! nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #3 nightc1, Nov 4, 2012 Looks cool, I'll give it a try. Thanks AnarKitty Well-Known Member Oct 10, 2010 3,654 0 0 Minneapolis, USA #4 AnarKitty, Nov 4, 2012 Good enough for me. CygnetSeven Well-Known Member Feb 6, 2010 7,580 27 48 #5 CygnetSeven, Nov 4, 2012 Invaders World Tour is great too if you like this one. Kinda like what Space Invaders would have been like had it been created today. Hope you like it. (great developer too) nightc1 Well-Known Member Oct 19, 2012 4,362 0 0 AL #6 nightc1, Nov 4, 2012 Played this for about 5 min. Default controls are bad. I wanted to try analog stick but after I set that the game rotated some contents of the screen to vertical mode while the rest remained in landscape. I pulled down the notification window then slid it back up and the app crashed. Overall, what I played of the game was pretty medicre. The touch aiming was imprecise and it has you blocking much of the action thus making precise aiming hard as well as knowing what exactly is headed your way. 1/5 stars from me at this point due to quality control. I deleted it. First impressions can be important in this market. This game needs more time in the cooker. Also like the first image shows, the title screen says NeoDefender 2. meyumedev Well-Known Member Aug 19, 2009 298 0 0 #7 meyumedev, Nov 4, 2012 Thanks for your feedback nightc1. I will get that checked out. The game is NeoDefender 2 but has been relaunched as NeoDefender Classic, now free (was $1.99) but with ads. I will be honest and say that it was originally targeted at iOS4 - so there may well be issues with iOS6, although Apple approved it running iOS6.01 on iPhone5 and iPad3. NeoDefender 3 is what we have been working on for the last six months; completely HD gfx, many new bosses, lots of new weapons and the ability to move your ship around the galaxy - something which many people asked for. Greyskull Well-Known Member Dec 13, 2009 5,588 1 38 Photographer/Social Sciences adjunct/sweet sweet l Fort Lauderdale #8 Greyskull, Nov 5, 2012 Is Neodefender 2 still in the appstore? Because I know I own it. And it would be a damned shame to put ads in a paid game, change the name, and have people think they're getting a great deal instead of being hosed. :sigh: and this is why I can never update without filling my PC with copies of previous versions. meyumedev Well-Known Member Aug 19, 2009 298 0 0 #9 meyumedev, Nov 5, 2012 Nope, we withdrew NeoDefender 2 from the app store so that existing users didn't get the ads - that wouldn't be fair. Otherwise, there is no difference between the original ND2 and the classic. ND3 will be out in the next four weeks and that will be free with ads. It also includes IAP to buy crystals so that you can get the weapon upgrades earlier. Any IAP will automatically remove the ads as well. meyumedev Well-Known Member Aug 19, 2009 298 0 0 #10 meyumedev, Nov 5, 2012 Thanks, we've fixed the problem with the crash with the notification window (now awaiting Apple review), but couldn't reproduce the rotation bug - we tested iPhone 5, iPad 1, iPod 4 and iPhone 4S. The comment about covering the screen is well made - it is difficult to play NeoDefender on the smaller screen - the game plays a lot better on the iPad or if you use another iOS device as a remote controller - it's even better on the TV WRT to the touch aiming, the gun rotates in segments - this maybe why you thought the aim wasn't precise? NeoDefender 3 addresses a lot of the issues which users had with the previous versions: - free movement of the ship; either by dragging the ship with your finger or using an analog stick - radar to give indication as to the location of the attackers - more precise aiming In addition: - hd graphics - really amazing super bosses - many more weapons and special items speed4mee Well-Known Member May 17, 2010 2,796 0 36 #11 speed4mee, Nov 5, 2012 I'm very angry about your games I've own Invaders World Tour 3 from Appular, but it's not in the AppStore. I've own NeoDefender 2, but it's not in the AppStore. meyumedev Well-Known Member Aug 19, 2009 298 0 0 #12 meyumedev, Nov 5, 2012 Sorry to hear that. Invaders World Tour is still there but under the MeYuMe brand - Appular stopped working with developers so we had to re-upload under our name - the same happened for Push Panic. However, we will be shortly making IWT free with ads - nothing about the game has changed. You haven't missed out with NeoDefender 2 because we haven't updated it and the new version will be free - I'm sure you would rather have had the ad version separate, otherwise you would have updated and would then have to put up with ads. As to why we are making games free and putting in ads ... well everybody wants everything for free these days and as a very small development company we just can't give stuff away - which leaves us with IAP or ads. And ads, earn us far more revenue than IAP. You wouldn't believe how many people have installed the IAP cracker for Cannibal Cookout - a game that cost $100,000 to develop and has returned about $2000. Every day I see people finishing the game with vast amounts of gold and skulls - most of it got though some IAP cracker. Without revenue of some sort we can't continue to develop games. meyumedev Well-Known Member Aug 19, 2009 298 0 0 #13 meyumedev, Nov 5, 2012 As a gesture of good will I'm willing to give anyone a promo code for the current version of Invaders World Tour. https://itunes.apple.com/gb/app/invaders-world-tour-3/id498901338?mt=8. Please pm me for a code (limit is 50). Greyskull Well-Known Member Dec 13, 2009 5,588 1 38 Photographer/Social Sciences adjunct/sweet sweet l Fort Lauderdale #14 Greyskull, Nov 5, 2012 Nonody gives a god damn about Cannibal Cookout. Anyone who's downloaded a cracker for a POS like that is cracking everything because tey have nothing better to do. You put ads in games people paid for. Because you need more revenue. Maybe you should find new damned job. I'm not a game designer, you probably arent't a photographer who moonlights as an adjunct English/Social Sciences teacher at Broward College. Screw the customer? NO, go screw yourself. Try not to enjoy it too much; that would defeat the purpose. Greyskull Well-Known Member Dec 13, 2009 5,588 1 38 Photographer/Social Sciences adjunct/sweet sweet l Fort Lauderdale #15 Greyskull, Nov 5, 2012 You just said Neo Defender 2 is no longer in the store. You just said its replacements have ads. You are saying customers who've purchased your product won't have ads; pray tell, which version of this story are you intending to run with? Developers keep whining about lack of success on the appstore. Guess what? YOU AREN'T HELPING. God knows if we had some halfway consumer-centric merchantability in the US, this **** would not stand. meyumedev Well-Known Member Aug 19, 2009 298 0 0 #16 meyumedev, Nov 5, 2012 Actually you're wrong. We haven't put ads in any game that has been paid for. Anybody who downloaded Cannibal Cookout prior to the ads do NOT get the ads. Anybody who did an IAP with Cannibal Cookout do not get the ads, and remember Cannibal Cookout is a free game and always has been. The paid for version of NeoDefender 2 has been withdrawn, therefore existing customers don't suffer ads from an update. We are actually doing all we can to NOT screw the customer. meyumedev Well-Known Member Aug 19, 2009 298 0 0 #17 meyumedev, Nov 6, 2012 I'll keep it simple: - existing customers who have NeoDefender 2 will NOT get an update with ads because that version has been withdrawn from the app store. - the new version is renamed 'NeoDefender Classic' - they will get ads. There is no change between the previous paid version and the ads version. Previous customers have not lost out and don't have to suffer suddenly getting ads through an update. At the end of the day, if you download a free app with ads and you don't like it then you simply delete it. If you like the app then with some of our apps you can IAP and we will remove the ads. AND, we are going to do exactly the same with Invaders World Tour, withdraw the paid version and upload a new version with ads. Like I said previously, I'm happy to give a code to anybody who wants the paid version for free prior to the new version going live. Greyskull Well-Known Member Dec 13, 2009 5,588 1 38 Photographer/Social Sciences adjunct/sweet sweet l Fort Lauderdale #18 Greyskull, Nov 6, 2012 Spending 100K on a casual game is part of the absolute lunacy here. Is this a game of who wants to be an appstore millionaire? You had about a 100,000 chance to 1 of recouping that kimd of investment. Reminds me of the Whale Trail guy. Only a finacially illiterate yet extraordinarily narcissitic person would believe that they would make money from a 1 dollar game that cost 400,000 USD to develop, but plays like a (pretty) flash game. Rovio didn't spend a fortune. Tiny Birds didn't cost a fortune. Doodle Jump didn't cost a fortune. Fruit Ninja didn't cost small fortune. It was a combination of luck, timing, and, in most of those cases, taking advantage of mobile device specific features that propelled them to success. A hundred grand for cannibal cookout? If you have a hundred grand in "play money" to pursue game design as a hobby, it makes sense. If your looking for a ROI, it would have been better spent on Law school. Greyskull Well-Known Member Dec 13, 2009 5,588 1 38 Photographer/Social Sciences adjunct/sweet sweet l Fort Lauderdale #19 Greyskull, Nov 6, 2012 FYI, I recently bought Organ Trail. I'm giessing it didn't cost 100k to develop. Burrito Bison was originally made using Adobe Air. Both are more well known than cannibal cookout. Both jave probably sold better as well. If you want ad revenue go to Android. Or price your **** free to begin with. This is it. Everplay ****ed me the other day; I'm NEVER making a single purchase from ANY developer who doesn't have a multi-year track record that doesn't involve ****img over their customers. I'm taking back ownership of the media I purchase. Hell, I might just JB and say **** it all. Why do you think people start pirating in the first place? Greyskull Well-Known Member Dec 13, 2009 5,588 1 38 Photographer/Social Sciences adjunct/sweet sweet l Fort Lauderdale #20 Greyskull, Nov 6, 2012 ...and I'm not reading any of your damned reasoning. This crap has gotten out of control. I'm about ready to delete my itunes library and go back to PC gaming. Maybe pick up a Vita or DS while I'm at it. iPad, iTunes, whatever; all this crap has reminded me a phone is a phone and an app is not "real" application. 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Invaders World Tour is great too if you like this one. Kinda like what Space Invaders would have been like had it been created today. Hope you like it. (great developer too)
Played this for about 5 min. Default controls are bad. I wanted to try analog stick but after I set that the game rotated some contents of the screen to vertical mode while the rest remained in landscape. I pulled down the notification window then slid it back up and the app crashed. Overall, what I played of the game was pretty medicre. The touch aiming was imprecise and it has you blocking much of the action thus making precise aiming hard as well as knowing what exactly is headed your way. 1/5 stars from me at this point due to quality control. I deleted it. First impressions can be important in this market. This game needs more time in the cooker. Also like the first image shows, the title screen says NeoDefender 2.
Thanks for your feedback nightc1. I will get that checked out. The game is NeoDefender 2 but has been relaunched as NeoDefender Classic, now free (was $1.99) but with ads. I will be honest and say that it was originally targeted at iOS4 - so there may well be issues with iOS6, although Apple approved it running iOS6.01 on iPhone5 and iPad3. NeoDefender 3 is what we have been working on for the last six months; completely HD gfx, many new bosses, lots of new weapons and the ability to move your ship around the galaxy - something which many people asked for.
Is Neodefender 2 still in the appstore? Because I know I own it. And it would be a damned shame to put ads in a paid game, change the name, and have people think they're getting a great deal instead of being hosed. :sigh: and this is why I can never update without filling my PC with copies of previous versions.
Nope, we withdrew NeoDefender 2 from the app store so that existing users didn't get the ads - that wouldn't be fair. Otherwise, there is no difference between the original ND2 and the classic. ND3 will be out in the next four weeks and that will be free with ads. It also includes IAP to buy crystals so that you can get the weapon upgrades earlier. Any IAP will automatically remove the ads as well.
Thanks, we've fixed the problem with the crash with the notification window (now awaiting Apple review), but couldn't reproduce the rotation bug - we tested iPhone 5, iPad 1, iPod 4 and iPhone 4S. The comment about covering the screen is well made - it is difficult to play NeoDefender on the smaller screen - the game plays a lot better on the iPad or if you use another iOS device as a remote controller - it's even better on the TV WRT to the touch aiming, the gun rotates in segments - this maybe why you thought the aim wasn't precise? NeoDefender 3 addresses a lot of the issues which users had with the previous versions: - free movement of the ship; either by dragging the ship with your finger or using an analog stick - radar to give indication as to the location of the attackers - more precise aiming In addition: - hd graphics - really amazing super bosses - many more weapons and special items
I'm very angry about your games I've own Invaders World Tour 3 from Appular, but it's not in the AppStore. I've own NeoDefender 2, but it's not in the AppStore.
Sorry to hear that. Invaders World Tour is still there but under the MeYuMe brand - Appular stopped working with developers so we had to re-upload under our name - the same happened for Push Panic. However, we will be shortly making IWT free with ads - nothing about the game has changed. You haven't missed out with NeoDefender 2 because we haven't updated it and the new version will be free - I'm sure you would rather have had the ad version separate, otherwise you would have updated and would then have to put up with ads. As to why we are making games free and putting in ads ... well everybody wants everything for free these days and as a very small development company we just can't give stuff away - which leaves us with IAP or ads. And ads, earn us far more revenue than IAP. You wouldn't believe how many people have installed the IAP cracker for Cannibal Cookout - a game that cost $100,000 to develop and has returned about $2000. Every day I see people finishing the game with vast amounts of gold and skulls - most of it got though some IAP cracker. Without revenue of some sort we can't continue to develop games.
As a gesture of good will I'm willing to give anyone a promo code for the current version of Invaders World Tour. https://itunes.apple.com/gb/app/invaders-world-tour-3/id498901338?mt=8. Please pm me for a code (limit is 50).
Nonody gives a god damn about Cannibal Cookout. Anyone who's downloaded a cracker for a POS like that is cracking everything because tey have nothing better to do. You put ads in games people paid for. Because you need more revenue. Maybe you should find new damned job. I'm not a game designer, you probably arent't a photographer who moonlights as an adjunct English/Social Sciences teacher at Broward College. Screw the customer? NO, go screw yourself. Try not to enjoy it too much; that would defeat the purpose.
You just said Neo Defender 2 is no longer in the store. You just said its replacements have ads. You are saying customers who've purchased your product won't have ads; pray tell, which version of this story are you intending to run with? Developers keep whining about lack of success on the appstore. Guess what? YOU AREN'T HELPING. God knows if we had some halfway consumer-centric merchantability in the US, this **** would not stand.
Actually you're wrong. We haven't put ads in any game that has been paid for. Anybody who downloaded Cannibal Cookout prior to the ads do NOT get the ads. Anybody who did an IAP with Cannibal Cookout do not get the ads, and remember Cannibal Cookout is a free game and always has been. The paid for version of NeoDefender 2 has been withdrawn, therefore existing customers don't suffer ads from an update. We are actually doing all we can to NOT screw the customer.
I'll keep it simple: - existing customers who have NeoDefender 2 will NOT get an update with ads because that version has been withdrawn from the app store. - the new version is renamed 'NeoDefender Classic' - they will get ads. There is no change between the previous paid version and the ads version. Previous customers have not lost out and don't have to suffer suddenly getting ads through an update. At the end of the day, if you download a free app with ads and you don't like it then you simply delete it. If you like the app then with some of our apps you can IAP and we will remove the ads. AND, we are going to do exactly the same with Invaders World Tour, withdraw the paid version and upload a new version with ads. Like I said previously, I'm happy to give a code to anybody who wants the paid version for free prior to the new version going live.
Spending 100K on a casual game is part of the absolute lunacy here. Is this a game of who wants to be an appstore millionaire? You had about a 100,000 chance to 1 of recouping that kimd of investment. Reminds me of the Whale Trail guy. Only a finacially illiterate yet extraordinarily narcissitic person would believe that they would make money from a 1 dollar game that cost 400,000 USD to develop, but plays like a (pretty) flash game. Rovio didn't spend a fortune. Tiny Birds didn't cost a fortune. Doodle Jump didn't cost a fortune. Fruit Ninja didn't cost small fortune. It was a combination of luck, timing, and, in most of those cases, taking advantage of mobile device specific features that propelled them to success. A hundred grand for cannibal cookout? If you have a hundred grand in "play money" to pursue game design as a hobby, it makes sense. If your looking for a ROI, it would have been better spent on Law school.
FYI, I recently bought Organ Trail. I'm giessing it didn't cost 100k to develop. Burrito Bison was originally made using Adobe Air. Both are more well known than cannibal cookout. Both jave probably sold better as well. If you want ad revenue go to Android. Or price your **** free to begin with. This is it. Everplay ****ed me the other day; I'm NEVER making a single purchase from ANY developer who doesn't have a multi-year track record that doesn't involve ****img over their customers. I'm taking back ownership of the media I purchase. Hell, I might just JB and say **** it all. Why do you think people start pirating in the first place?
...and I'm not reading any of your damned reasoning. This crap has gotten out of control. I'm about ready to delete my itunes library and go back to PC gaming. Maybe pick up a Vita or DS while I'm at it. iPad, iTunes, whatever; all this crap has reminded me a phone is a phone and an app is not "real" application.