Very proud to be presenting my new iOS game, In Space. It is a frantic retro score chaser shooter, with what has been described as a 'banging tune' Comments, suggestions warmly welcomed! Trailer App Store
The different graphic modes and video filters look really good in that trailer. I wonder about the control options and variety of planets/enemies. I don't suppose there's a lite version we could try before buying the full thing? In Space Valery Carpentier Relentless action in space! How high up the leaderboard can you go? In Space is a one finger retro score chaser shooter… Free Buy Now Watch Media DetailsRelentless action in space! How high up the leaderboard can you go? In Space is a one finger retro score chaser shooter. Blast your way through the history of game graphics. Battle never ending waves of enemies. Defeat the multiple missions to earn score multipliers. Space war has never been so addictive! - Multiple graphics styles - Multiple mission type - Global leaderboard - Non-stop action - Makes full use of the Metal graphics API for high performance - Authentic retro graphics - Addicting gameplay Information Seller:Valery Carpentier Genre:Action, Arcade Release:Aug 28, 2015 Updated:Aug 28, 2015 Version:1.0 Size:67.8 MB TouchArcade Rating:Unrated User Rating: (1) Your Rating:unrated Compatibility:HD Universal Polyfonique Member Aug 30, 2015 5 0 0 Developer London, UK #3 Polyfonique, Aug 30, 2015 Thank you very much for the nice comments! Control wise, it's a one finger touch control scheme, I don't really know what options I could add. I'm open to suggestions though! There are currently a few different mission types and enemy types, and we will be adding more in future updates. No lite version planned at the moment, maybe in the future. LordShad0wz Well-Known Member Nov 19, 2014 4,286 1 38 #4 LordShad0wz, Aug 30, 2015 Last edited: Aug 30, 2015 So my question is with one finger, where is the finger placement? If it's behind the ship pushing it and turning that would be awesome. I'll buy this game in a second! Billy Polyfonique Member Aug 30, 2015 5 0 0 Developer London, UK #5 Polyfonique, Aug 30, 2015 The touches change the orientation of the ship (the white circles in the trailer shows where the touch is). In my tests this is the scheme which gave the most accuracy, something indispensable for a shooter! LordShad0wz Well-Known Member Nov 19, 2014 4,286 1 38 #6 LordShad0wz, Aug 30, 2015 Damn. I watched the trailer again. I have experience with these types of games, and having the touch point in front of the ship forces me to have my hand in the way. It's difficult to see what's coming at you like that. Maybe in the future if you can put the touch point behind the ship I will definitely buy the game. Take a look at this other game to see what I mean. Maybe you can understand what I mean: QB1-0 by Joe Trewin https://appsto.re/us/Qhi_6.i Thank you for such a fast reply. Your game really does look fantastic! Billy Polyfonique Member Aug 30, 2015 5 0 0 Developer London, UK #7 Polyfonique, Aug 30, 2015 Thank you very much for the kind words! Very much appreciated. Ok, I see what you mean, I'm not making any promise I will add it, but I will try it. Polyfonique Member Aug 30, 2015 5 0 0 Developer London, UK #8 Polyfonique, Aug 31, 2015 Last edited: Aug 31, 2015 So, I have tried your idea, and I have to say, I was not convinced. I think it complicates the control scheme, and it is rather counter intuitive. To be fair, I didn't think the finger got in the way in the first place, and I rather like the immediacy of the control system. Of course, the only way to find out is to try it (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
Thank you very much for the nice comments! Control wise, it's a one finger touch control scheme, I don't really know what options I could add. I'm open to suggestions though! There are currently a few different mission types and enemy types, and we will be adding more in future updates. No lite version planned at the moment, maybe in the future.
So my question is with one finger, where is the finger placement? If it's behind the ship pushing it and turning that would be awesome. I'll buy this game in a second! Billy
The touches change the orientation of the ship (the white circles in the trailer shows where the touch is). In my tests this is the scheme which gave the most accuracy, something indispensable for a shooter!
Damn. I watched the trailer again. I have experience with these types of games, and having the touch point in front of the ship forces me to have my hand in the way. It's difficult to see what's coming at you like that. Maybe in the future if you can put the touch point behind the ship I will definitely buy the game. Take a look at this other game to see what I mean. Maybe you can understand what I mean: QB1-0 by Joe Trewin https://appsto.re/us/Qhi_6.i Thank you for such a fast reply. Your game really does look fantastic! Billy
Thank you very much for the kind words! Very much appreciated. Ok, I see what you mean, I'm not making any promise I will add it, but I will try it.
So, I have tried your idea, and I have to say, I was not convinced. I think it complicates the control scheme, and it is rather counter intuitive. To be fair, I didn't think the finger got in the way in the first place, and I rather like the immediacy of the control system. Of course, the only way to find out is to try it