Auro: Monster Bumping Dinofarm Games All bump. No grind. Dinofarm Games - creators of 100 Rogues - are pleased to present the critically-acclaimed Auro: A M… TouchArcade Rating: $1.99 Buy Now Watch Media DetailsAll bump. No grind. Dinofarm Games - creators of 100 Rogues - are pleased to present the critically-acclaimed Auro: A Monster-Bumping Adventure. TouchArcade ***** - "Auro is one of the rare games in this genre that should please both beginners and experts alike." Pocket Tactics ***** - "It wants you to see how clever it is, and to show you how clever you are." Auro introduces a whole new kind of gameplay: Bumping! What's that? Why, it's the strategic use of movement, magic spells, and straight-up bumping to kill monsters to gain points, and become a master Bumper! Set in an original fantasy universe, guide the brash, spoiled Prince Auro through procedurally generated dungeons, with only a handful of tactical spells - and your wits - to protect you. Face a variety of monsters, each with their own cool tactical abilities, and then when they least expect it - give 'em a healthy bump - STRAIGHT INTO THE DRINK! FEATURES • Procedurally generated maps meaning you'll never face the same challenge twice • PLAY MODE lets you build up your Rank over time, like an online matchmaking ladder! • Deep, interesting, and balanced system of gameplay - you can get better at Auro for years • Crazy emergent complexity! You'll constantly surprise yourself with what's possible • Nine unique spells that are the result of years of careful balance and testing • Quick, no-nonsense gameplay. • 10 Tutorial levels to show you the basics, plus 10 unlockable advanced Tutorials • Detailed stat-tracking on our RECORDS screen • A whole cast of colorful and interesting monsters who will give you somethin' to think about! • The entire game is made up of vibrant, hand-made and fully animated pixel art • An original thematic soundrack • Designed from the ground up for use on touchscreens • Comes with a tutorial, a web manual, a how-to-play gameplay video, and more ways to help you learn • From Dinofarm Games, the creators of the hit dungeon-crawler 100 Rogues Requires iOS7 or greater. Learn more at www.auro-game.com ! Please come say hello at the Dinofarm Forums: http://www.dinofarmgames.com/forum/index.php The official manual: http://auro-game.com/manual/ Dinofarm Games official site: http://www.dinofarmgames.com Follow us on Facebook or Twitter at @DinofarmGames! Like the music? Buy the soundtrack! https://dinofarmgames.bandcamp.com/ Information Seller:Dinofarm Games Genre:Role Playing, Strategy Release:Feb 10, 2015 Updated:Feb 27, 2023 Version:3.5 Size:198.8 MB TouchArcade Rating: User Rating: (49) Your Rating:unrated Compatibility:HD Universal Touch Arcade Review by Shaun Musgrave matyou98 Well-Known Member Jun 18, 2012 293 3 18 #2 matyou98, Mar 22, 2015 Surprised there has been little interest thus far for such a highly reviewed game. Forgot about this one, but just locked in my copy. Lots of good comments in the main thread. orangecan Well-Known Member Aug 9, 2011 1,997 145 63 #3 orangecan, Mar 22, 2015 Didn't click at all for me, might go back to it at some point but I just couldn't get into it. Suspect I'm in the minority though so I wouldn't take my word for it, there's obviously a lot of love gone into it and it's a steal at that price if you do like it slewis7 Well-Known Member Apr 6, 2011 3,775 41 48 Male Retired! Houston, TX #4 slewis7, Mar 22, 2015 I feel the same as you do, orangecan. I really wanted to like this and can see the effort put into it, but after several tries I am giving up. icefeather New Member Mar 14, 2015 4 0 0 #5 icefeather, Mar 22, 2015 Same here, unfortunately. It feels very polished and seems to have a lot depth, but it's just not for me I guess. Andre Well-Known Member Apr 11, 2012 3,643 2 38 #6 Andre, Mar 23, 2015 Me too. I gave up... spader623 Well-Known Member Jan 18, 2014 479 0 0 #7 spader623, Mar 23, 2015 Last edited: Mar 23, 2015 Got it 5 minutes after the sale ended. Oh well. armilla Well-Known Member Dec 13, 2012 87 0 0 #8 armilla, Mar 23, 2015 Disheartened to see so many peeps not thrilled. Video games, and especially mobile, offer comfortable, seemingly disposable entertainment; if something doesn't click or feel good almost immediately it's discarded. Auro is a slow burn, and if you don't like turn-based tactical games I get this not floating your boat. But it can sink it's claws in you if you learn the system; since it's been on iOS I've logged 547 games, and I'm not losing interest at all. So for those not swayed from the get-go I implore you give it a little extra attention this is a rare treat, so take a moment to savor it. Thanks for your consideration! orangecan Well-Known Member Aug 9, 2011 1,997 145 63 #9 orangecan, Mar 23, 2015 Fair point I think your spot on about the disposable comment - if I'd paid a tenner for it say I would have been much more likely to persevere. The trouble with iOS gaming is so many games and so little time! spader623 Well-Known Member Jan 18, 2014 479 0 0 #10 spader623, Mar 23, 2015 I'd add so many games and so cheap, with so little time. Why invest all this time in a $3 game when you can buy 3 $1 games and try them all? I'm not saying people don't or shouldn't try the $3 game but there's just so much, and it's all so cheap that you can easily give up and try a different one with no big money loss MasonHurst Well-Known Member Jan 9, 2013 429 0 0 #11 MasonHurst, Mar 24, 2015 Yeah this game is truly about "the gameplay". The problem is this generation thinks unless the character is magically leveling up every two levels and getting more powerful weapons the game can't be good. Thing is in those game the enemies level up at roughly the same speed so you end up doing the same mundane limited "gameplay" for the entire time with maybe some GFX changes. This is more like chess. There is a deep game behind it with solid strategies and rules. That being said I'm not really any good at it... I peak out on the "normal" level but still get great satisfaction out of the few wins I get. Blake.Reynolds Well-Known Member May 5, 2010 63 0 0 #12 Blake.Reynolds, Mar 24, 2015 Last edited: Mar 24, 2015 To those of you who might be a little deterred in the beginning, I have a couple things to keep in mind. Yes, you won't be launching or flapping birds inside of 2 seconds. In exchange for that instant gratification, though, you get one of the deepest turn based tactics games ever designed. The learning curve is there for sure. But I really do believe that after a good half an hour of practice, it will "click." Look around the other Auro thread here, and on reddit. You'll see plenty of testimony of people who said "at first, I didn't really get it but I gave it another chance and HOLY S*** THIS IS AMAZING!" It takes a bit to really understand what's possible in the system. https://www.youtube.com/watch?v=3NqOhfzQ7bU Here's a highlight reel of an Auro fan having a blast. Maybe this will inspire some of the skeptics on this thread. The chess analog is appropriate. It's also good to think of Auro like Solitaire or Tennis. Auro isn't a gimmicky retile-brained tap spamming app with a low skill/depth ceiling. Auro is more like a console game or PC game that happens to be on an iPhone. Auro is a game you can play for years without the "life support" of higher level caps, new levels to solve/"beat," or other forms of mass content. In the same way that "new tennis ball types" don't keep people coming back to tennis, Auro is a great game by virtue of its ruleset and its ruleset alone. There may be 11 monsters as opposed to hundreds in your average JRPG, but each monster has 10 times the depth of a given monster in said JRPG. It has the window dressing of a "video game," but it really is a different animal. I'm the lead artist for Dinofarm, btw. I didn't design the game. I'm speaking as a fan first, developer second. Stick with Auro, everyone. You really, really won't regret it. drelbs Well-Known Member Jun 25, 2009 11,200 7 38 #13 drelbs, Mar 24, 2015 Is is just me, or does the game not respect the mute switch? Blake.Reynolds Well-Known Member May 5, 2010 63 0 0 #14 Blake.Reynolds, Mar 24, 2015 Yes that is a bug we're addressing ASAP! Sorry about that. But if you touch the "speaker" icon at the bottom right of the title screen, you can deactivate the title music. (You must log in or sign up to post here.) 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Surprised there has been little interest thus far for such a highly reviewed game. Forgot about this one, but just locked in my copy. Lots of good comments in the main thread.
Didn't click at all for me, might go back to it at some point but I just couldn't get into it. Suspect I'm in the minority though so I wouldn't take my word for it, there's obviously a lot of love gone into it and it's a steal at that price if you do like it
I feel the same as you do, orangecan. I really wanted to like this and can see the effort put into it, but after several tries I am giving up.
Same here, unfortunately. It feels very polished and seems to have a lot depth, but it's just not for me I guess.
Disheartened to see so many peeps not thrilled. Video games, and especially mobile, offer comfortable, seemingly disposable entertainment; if something doesn't click or feel good almost immediately it's discarded. Auro is a slow burn, and if you don't like turn-based tactical games I get this not floating your boat. But it can sink it's claws in you if you learn the system; since it's been on iOS I've logged 547 games, and I'm not losing interest at all. So for those not swayed from the get-go I implore you give it a little extra attention this is a rare treat, so take a moment to savor it. Thanks for your consideration!
Fair point I think your spot on about the disposable comment - if I'd paid a tenner for it say I would have been much more likely to persevere. The trouble with iOS gaming is so many games and so little time!
I'd add so many games and so cheap, with so little time. Why invest all this time in a $3 game when you can buy 3 $1 games and try them all? I'm not saying people don't or shouldn't try the $3 game but there's just so much, and it's all so cheap that you can easily give up and try a different one with no big money loss
Yeah this game is truly about "the gameplay". The problem is this generation thinks unless the character is magically leveling up every two levels and getting more powerful weapons the game can't be good. Thing is in those game the enemies level up at roughly the same speed so you end up doing the same mundane limited "gameplay" for the entire time with maybe some GFX changes. This is more like chess. There is a deep game behind it with solid strategies and rules. That being said I'm not really any good at it... I peak out on the "normal" level but still get great satisfaction out of the few wins I get.
To those of you who might be a little deterred in the beginning, I have a couple things to keep in mind. Yes, you won't be launching or flapping birds inside of 2 seconds. In exchange for that instant gratification, though, you get one of the deepest turn based tactics games ever designed. The learning curve is there for sure. But I really do believe that after a good half an hour of practice, it will "click." Look around the other Auro thread here, and on reddit. You'll see plenty of testimony of people who said "at first, I didn't really get it but I gave it another chance and HOLY S*** THIS IS AMAZING!" It takes a bit to really understand what's possible in the system. https://www.youtube.com/watch?v=3NqOhfzQ7bU Here's a highlight reel of an Auro fan having a blast. Maybe this will inspire some of the skeptics on this thread. The chess analog is appropriate. It's also good to think of Auro like Solitaire or Tennis. Auro isn't a gimmicky retile-brained tap spamming app with a low skill/depth ceiling. Auro is more like a console game or PC game that happens to be on an iPhone. Auro is a game you can play for years without the "life support" of higher level caps, new levels to solve/"beat," or other forms of mass content. In the same way that "new tennis ball types" don't keep people coming back to tennis, Auro is a great game by virtue of its ruleset and its ruleset alone. There may be 11 monsters as opposed to hundreds in your average JRPG, but each monster has 10 times the depth of a given monster in said JRPG. It has the window dressing of a "video game," but it really is a different animal. I'm the lead artist for Dinofarm, btw. I didn't design the game. I'm speaking as a fan first, developer second. Stick with Auro, everyone. You really, really won't regret it.
Yes that is a bug we're addressing ASAP! Sorry about that. But if you touch the "speaker" icon at the bottom right of the title screen, you can deactivate the title music.