Wanderer:War Songnew 3D ARPG game for iPhone/iPad released in Feb 2013. Features: 1 The worlds leading engine -- Unreal Engine 3 2 Full 3D perspective and real-time special effects 3 Various game features and game-play settings 4 Well-known game story, fascinating plots 5 Exciting combat experience Besides the basic combat mode combining touching screen and virtual joystick positioning, Wanderer: War Song also contains various function modules, like role upgrade system, task system, card system, improvement system and stamina bar system. All of these will add to fun of the game. Game video: http://youtu.be/cfy4xPKix9c Welcome to Like us on Facebook, or Follow us on Twitter: Facebook:http://www.facebook.com/WandererWiiS Twitter: https://twitter.com/WandererWS
We are a mobile game development team, and Wanderer: War Song is our first 3D ARPG game. We took one year to develop Wanderer: War Song, the first Chapter of the Wanderer series. During the development. we met difficulties and overcame them. Now, we believe the game is ready to be showed to players. Of course, we'll still improve the game on many details. Welcome to talk with us about anything of the game. We've launched a trial release of Wanderer: War Song to Apple App Stores of some countries in Dec. 2012, and now we decide to officially release the game (English version) in a global scope. We want to thank friends who have purchased Wanderer: War Song and given us feedbacks. We've submitted the game for Apple review, and plan to release it (English version) on Feb. 16th, 2013. Requirement: iPhone 4S/5, iPad 2/3/4,and ipad mini Requires iOS 5.0.1 or later Release Scope: Global (English version)
Wanderer: War Song is definitely an awesome game! However, I am waiting for The Pounce and The Dark Lord. When will you release these games?
problems with stats and money Hi. I downloaded the trial version of the game and i can say that it has a lot potential. The trouble for me is that the charcater dosnt seem to improve stats or gain money after beating the first golem. So when you go to fight Hydra is near imposible to beat her. My sugestion is that everytime you beat a monster yo can improve some stats (power, dexterity and so on) and gain money to buy new habilities Keep up the good work
The game just been launched worldwide and the dev made a minor but esencial tweaks to the prelaunch version: Now you can sell earned weapons and buy more power cards. Its like a mini monster hunter, only boss fighting, one giant monster at a time. No story, no deepness but great graphics Unreal engine based. It reminds me in the graph style to Gameloft Wild Blood. Its ok, it simple and if sucesive and simple monster hunt is your stuff it worths a look. PD: No IAPS. Kudos for that Cheers