I loved the first game for it's art style and fun physics. However, I've deleted it before I had beaten it, somehow i lost my interest.. nevertheless i'm curious how the 2nd part gonna be! looking forward to it
Got the first one and it's been my favorite puzzle game for a while Can't wait to see what Godzilab has in stock for us.
We are super happy to see we still have some fans especially more than a year after the release of the first game. We'll definitely let you know in the forum how much progress we are making.
I can assure you that there will be no shortage of fans here. Regarding the form the game takes, will it be like original with x number of areas and levels all included for x amount of money or will it have IAPs like StarDunk. If it matters at all, I'd rather pay $5 for all-inclusive version than have IAPs.
That's cool news. The first one was really great with some nice user levels thanks to the level editor. I' a bit tired of the the puzzle games that flood the appstore and are quite all the same. iBlast is different with the timing feature (timer on bombs) and I'm looking forward to have a look at the sequel!
One point which is new to this latest opus, all the levels are made with the in game editor. We spent a few months improving the editor and adding new features such as curves, joints, and tons of other items and features. Think Little Big Planet in term of editor, and you'll have a good picture of what we tried to achieve. The editor will of course be part of the game.
Here is a screenshot of the first world showing the new paint bombs in action. The pink one is changing the physical properties of the ground to allow the moki to bounce on the pink paint
Thanks for adding in new elements instead of throwing new levels together and calling it a sequel! Can't wait!