What kind of money system in TDs?

Discussion in 'General Game Discussion and Questions' started by kohjingyu, Feb 28, 2010.

  1. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    Singapore
    I guess everybody here has Plants Vs Zombies. The money collection method is different than those in normal TDs, where sunflowers generate sun for you, or they fall from the sky during the day.

    In normal TDs, money is collected by killing enemies.

    Which do you prefer? The Plants Vs Zombies way or the normal TD way?
     
  2. freedog

    freedog Well-Known Member

    Mar 11, 2009
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    I suppose it would be cool to have an item like the sunflower plant used in PvZ in traditional TD's More TD games should add something like that that will generate $ or multiplies it in addition to the regular way of earning.

    But really, as long as the game feels balanced then it doesn't matter.
     
  3. iamnauseous

    iamnauseous Active Member

    Feb 19, 2010
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    I prefer whatever makes most sense for the specific game, since this is PLANTS vs Zombies the idea of using sunlight to generate more plants was perfect.
     
  4. Random_Guy

    Random_Guy Well-Known Member

    Apr 6, 2009
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    Australia, mate!
    Innovation and originality always reign supreme.
     
  5. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    Thanks for your feedback.
     
  6. Belthazzar

    Belthazzar Well-Known Member

    Jan 23, 2010
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    hm, Crystal Defenders had a "thief" who multiplied gold by 2x-3x (depends on level) in picked area. You can even do shenningans like throwing around him crystals to increase range, add Slow Mages and such area became money mine.
     

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