Update: Finally hit the store today!!! Feb 3rd, 2011 Okay. I tried to keep quiet as long as I could, but I'm just too excited. I came up with something awhile back that I thought could really benefit app developers as well as app artists that work with anything 3D. This app took me 5 months of late night coding and endless UI design, and it's almost available. A few months ago I posted about my not-so-good luck with app sales and attributed it to my rushed-development cycle, spending no more than 1 month and more typically 3 days per app I put out. So I said I was going to bring my A-game. Something that really shows off what the iPad can do, and what I can do as a programmer. It'll be the last app I put out there as an indie developer if it doesn't do well, because honestly it is the best I can do. This program lets you generate, edit, and share 3D scenes from the iPad. Anything it makes, you can use an OBJ loader to load into your apps and use the models on the fly. It supports polygon and vertex editing, terrain generation, sketch-to-3D extrusion surfaces, material properties, texture mapping, UV texture coordinate editing, and more. App info is currently processing and/or the app is not yet fully available for sale on the US App Store. Post your comments, I really want to know what you think.
hugely impressive looking! this is one of those things that, if as full-featured as you make it sound, I would suspect you could easily charge at least $10 for and not get any grief over it. Looks very awesome! __________________ twitter - HeadcaseGames.com Puzzling has Evolved - Enter the 180 Hi-score Facebook contest! FreeAppTracker.com Win ANY app you want, daily!
It is already fairly close to fully featured. Im on the fence about raising the price. We'll see how it does after its release.
You have a very unique product here and it will raise some eyebrows. Like I said if it works as well as it looks, it will not be too difficult to expect a couple extra dollars out of people's pockets (it's not a game or a "normal" app, and people expect modeling software to be a little costly anyway - well, in the "normal space!") I think if it does get some eyeballs you might get a nice burst of sales up front and then it will likely trickle down (although, no matter what if you charge > $1 the usual forum whiners will denounce it no matter what :/) That would probably give you a nice follow-up boost of sales if you did decide to drop the price after the initial sale, as people who were on the fence will have a hard time resisting if your app is getting some good word-of-mouth at that point. Of course this is all just speculation: I'll gladly help spread the word a bit, as the subject matter is near & dear to my heart! __________________ twitter - HeadcaseGames.com Puzzling has Evolved - Enter the 180 Hi-score Facebook contest! FreeAppTracker.com Win ANY app you want, daily!
I agree that the price needs to be higher (~$10 maybe). This is a very niche product, so you shouldn't be counting on making money through volume. Since it's not aimed at the mass market and has some nice features that your audience will be interested in, they should be willing to pay $ to get them.
Thanks for all the comments, guys! The app is still waiting for review since last wednesday. I hope apple doesn't find some stupid reason for rejection. There's a lot to it so there's a lot of chances for them to find something that they don't agree with. I'll keep the price at $3.99 for launch and adjust as I see necessary. I'm also planning at some point, if this project becomes successful to develop a desktop counterpart on the mac app store with a higher price point, but that's a LOT harder of a market to jump into.
last I checked (December), 2 weeks wasn't an unusual wait time for approval on the App Store. __________________ twitter - HeadcaseGames.com Puzzling has Evolved - Enter the 180 Hi-score Facebook contest! FreeAppTracker.com Win ANY app you want, daily!
Finally Hi I have been hunting the app store for a product like this As I'm very interested in getting into 3d graphics and 3d modeling Problem for me being a newbie is where too start So my questions for the developer is 1 is there a manual to help me built in 2 I couldn't find kno info on google on yourself or the product Do you have a website too refer to, if I get stuck Even better a YouTube demonstration or tutorials. 3 main things I wanna do as easily as possible is create 3d graffiti style graphics and also cartoon characters Is these things possible. Have I got the right product 4 for a complete beginner honestly speaking how easy is it too use and understand. I'll be grateful if you could me let me know If it does what I think it can do I'll be picking up ASAP Thanks M
So my questions for the developer is 1 is there a manual to help me built in Yes, a small tutorial exists for a first time run. 2 I couldn't find kno info on google on yourself or the product Do you have a website too refer to, if I get stuck Even better a YouTube demonstration or tutorials. Working towards this now, but my dev email is available for all questions 3 main things I wanna do as easily as possible is create 3d graffiti style graphics and also cartoon characters Is these things possible. Have I got the right product This is advanced modeling, so the answer depends on the modeler. Truth is, smooth cartoony surfaces weren't my original plan, but I'm really interested in feedback from users like yourself. 4 for a complete beginner honestly speaking how easy is it too use and understand. It's designed to be as easy to use and intuitive as possible. For those with at least basic 3d knowledge it should be no problem. I'll be grateful if you could me let me know If it does what I think it can do I'll be picking up ASAP I hope you do. But don't hesitate to let me know what you think by posting back here. I'm planning an update release to go with the iPad 2 when it comes out
Nice work, I hope you sell bucket loads of this app, because I'd really love to see where you can take it with updates.
In edit mode, you switch to the "select" tool. Then drag a rectangle around the area you want to select, then go back to auto if desired. Each tool (except auto) has a toolbox icon that let's you configure per-tool options as well, such as moving a selection only on the X axis or doing a "select inverse" and so forth.
Great work on the tool and congrats on the release. Will you be adding keyframe and animation features in the future? That would also require supporting a new file format however, something like directx (.x) or .pod. The price is insanely low right now but I am positive you will manage enough sales to keep you going. Best of luck!
This is a great tool to have on the ipad. One thing I would ask, is could you support more model formats? I have a lot of work in Collada format. Anyway purchasing now. Thanks Phil