I agree this is a simple thing everyone can do on their own. There is enough info on the net to do this in an effective way without needing a service. It would be silly to put zero thought into one of the few free ways you have of marketing.
Well if Paint is already present in your App name, you do not need to repeat it in the keyword list. If thats what you are asking
Why is keyword optimization important for a game? It's not like anyone is going to search for it anyway. Utilitiy and business apps sure but games?
Originally I wanted to take my games to appstores but, during extensive market research, I decided to market my smaller mobile web games to publishers. It's very lucrative. You can license the same game to multiple publishers from 500 to 2500 per game. (Although the averages is between 500-1000) There are dozens of publishers and I wrote and Sell a distributers list that I gathered after months of research. http://www.neoprofessor.com. Trying to compete in app stores is tough and it seems you have to spend big sometimes in advertising strategies to earn. I have a big project that I plan to take to app stores but, I plan to put it on crowdfunder first. It's tough to get exposure with non-specific casual games and I think the better strategy is to have genre specific game that gamers search for like "Zombies" or "Space" something or other. I talk about it in my next blog post, that will be up later today at www.nakedgametalk.com. On the other hand I know some devs who employ niche strategies and do well on app stores but, right now mobile web games that can run in the web browser like a native install, are really well. The market for HTML5 games literally exploding.
Keywords are important for all Apps, be it games or any other App. Users do search for keywords & it does drive downloads. You might not go into the Top apps chart on the app Store just based on keywords, however you could make it to top 200 or 300 in your Game category if you optimize your keywords correctly
Thanks for your sharing. I think Android market is much more open than iOS, so our games also perform better on Google Play than App store. We haven't tried Windows store, but we are thinking about it. After submitting the new game to App store, we will work on Windows phone soon. Thank you again, wish your games take off.
really? i have hard time browsing google play store, to me its harder to explore new games than ios, maybe i'm still new to google play, ux is not as friendly for me.
Here are the numbers for May, there was a surprising download spike coming from Switzerland for Paint & Conquer. I still wonder what happened there. Paint & Conquer Android Downloads: 130 (+62 from last month) iOS Downloads: 249 (+173 from last month) Windows Phone 8 Downloads: 743 (-2,052 from last month) Sales: Not a single one for Windows Phone but one for Android, one for iPad and a gigantic four for iPhone! So €6,36. Admob has changed a bit as well, Windows Phone revenue dropped but Android and iOS revenue increased a bit: Android: 3.25€ (+2.70€) iOS: 10.52€ (+7.93€) Windows Phone 8: 29.15€ (-23.62€) All in all this is a revenue of 49.28€ in May for Paint&Conquer. Toddler Fun Puzzles Downloads Android: 14 (+5 from last month) iOS: 227 Windows Phone 8: 1,506 (+991 from last month) Amazon: 15 (+13 from last month) Nook: 437 (+436 from last month) Sales Android: 1 (1.40€) iOS: 20 (20.68€) Windows Phone 8: 6 (6.54€) Amazon: 2 (3.02€) Nook: 11 (16.90€) All in all this is a revenue of 48.54€ for April for Toddler Fun Puzzles. Summarized Report February: 83.68€ March: 40.30€ (-43.38€) April: 60.67€ (+20.37€) May: 97.82€ (+37.15€)
This is very kind of you. So, it turns out that the daily income for both games sits at slightly above one euro. May I ask what the downloads totals are for each game?
Thanks for posting. You might want to try chartboost. My chartboost earnings are 5 times my admob. (i use both in the same apps with admob top banner, chartboost the full screen after levels.
@Destined I totally agree, my Chartboost earnings are far more than admob also. RevMob is not too bad either, but seems to have come down a bit this year. I have just started using AppLovin in my last app, as a bit of a trial to see how it performs. But currently Chartboost is still winning.
We are getting slightly better with apploving over chartboost, but the gap is shrinking and I expect CB will come out the winner. However admob is next to pointless ime. Both of the above typically offer at least 10x the ecpm. admob only exist because they're the easiest to find so people use them as a trial.
I'd like to say CB is much much better than Admob. We can get thousands dollars a month from CB, but only 1 percent from Admob.
Another report is there. Ive released a new game called Pacific Battles, which had a pretty good start compared to the other ones! Its a turn based strategy game for one or two player, check it out! All other apps show more or less red numbers compared to the previous months but hey, its summer! Paint & Conquer Downloads Android: 67 (-63 from last month) iOS: 64 (-185 from last month) Windows Phone 8: 380 (-363 from last month) Sales Android: 2 (2.29) (+1/+1.14 from last month) iOS: 3 (3.20) (-2/-2.01 from last month) Windows Phone 8: 0 (0.00) (0/0.00 from last month) Admob Android: 2.19 (-0.10) iOS: 10.52 (-3.40) Windows Phone 8: 16.70 (-12.45) All in all this is a revenue of 31.50 (-17.78) in June for Paint&Conquer. Toddler Fun Puzzles Downloads Android: 15 (+1 from last month) iOS: 62 (-165 from last month) Windows Phone 8: 160 (-1,346 from last month) Amazon: 13 (-2 from last month) Nook: 533 (+96 from last month) Sales Android: 0 (0.00) (-1/-1.40 from last month) iOS: 8 (8.33) (-12/-12.35 from last month) Windows Phone 8: 6 (6.54) (0/0.00 from last month) Amazon: 0 (0.00) (-2/-3.02 from last month) Nook: 17 (25.38) (+6/+8.48 from last month) All in all this is a revenue of 40.25 (-8.29) in June for Toddler Fun Puzzles. Pacific Battles Downloads Android: 430 iOS: 403 Windows Phone 8: 200 Amazon: 51 Nook: 7 Sales Android: 26 (31.80) iOS: 86 (88.49) Windows Phone 8: 1 (1.01) Amazon: 7 (7.23) Nook: 7 (6.95) Admob Android: 8.57 iOS: 12.53 Windows Phone 8: 1.84 Amazon: 2.13 All in all this is a revenue of 160.55 in June for Pacific Battles. Summarized Report February: 83.68 March: 40.30 (-43.38) April: 60.67 (+20.37) May: 97.82 (+37.15) June: 232.30 (+134.48)
We have about 13,000 downloads of game Warfare Nations on Windows Phone appstore, but without a single IAP revenue. Isn't it strange? The game is free. So I don't know what to do. Can any body help?
Have you tested the retail version to make sure the IAP purchase actually works? We've had a lot of problems with IAP on Windows Phone because it is really hard to test during dev.
In case anyone is interested I've put up the latest numbers, which you can find in my blog. Sorry won't copy those numbers here anymore, too much hassle with all these forum tags to do!