Hi there, I'm having a really huge problem here. So the problem is, that when i sync my apps to my iPhone 4, the apps size appears to be larger than they really are. What i mean, in this case and example, is: I updated The Settlers for iPhone, and the file size is 266MB, but when i connect my iPhone 4 and choose the apps i want to sync in iTunes, the filezise of The settlers appears to be 700+ MB. What is the problem here? is this happening with anyone too? this happened with other apps too, when i sync, the filesize appears to be much much larger than it is, and my phone become with almost no empty memory in an instant...
GTA is 600+, but the download is 200+ - they are compressed like zip files then expanded and installed when opened.
thank you very much for your help... i was becoming crazy with this and i couldn't find help anywhere, even in the apple forums. This is wrong information from developpers... and i don't remember this happening in my old iPhone 3G, but i see that simcity deluxe is 30 Mb larger in iphone than in itunes too
so, the install files are much bigger than package files in my iphone 4 than iphone 3G because the hardware is diferent? So, the answer to my question is: Powerfull hardware = bigger and better graphics = Bigger install filesize than original package filesize, DinoHardware = Small and poor graphics = Big or equal install filesize than original package filesize. Is this right? in the same file/game/program?
They're not different..if you got to iTunes and go to the app screen where you choose what you want to sync, you'll see the expanded file size. The developers aren't 'lying' since they're posting the download size of the file.
i understant that, what i mean is that i download a package with x MB. When i sync it, depending on wich hardware i'm installing, the bigger is the install filesize. So if i install in iphone 3G, it probably will be a smaller install than if i was installing in my iphone 4, that probably will install HD graphics. right?
My first three words in the Previous post stated that they will be the same if it's the same game for any device..
Think of it like baking muffins. When you put the muffin in the mold, nothing is spilling out. However, when you bake the muffin, it rises out of the mold, and gets very big. I don't know, it sounded like a good analogy in my head....
This is why universal isn't all that great. I'm sure it's useful for some people, but the rest of us end up wasting more time and bandwidth on crap we're never gonna use.
The iTunes store shows you the compressed version of the app. Then you download it, then it installs and uncompresses. Please tell me you know what zip files are? It has nothing to do with hardware.
I understood guys. thanks. It was a little confuse but now i get it. I know what are Zip files, but i didn't knew how iphone apps work, now i get it. It happnes in PC games too, when you buy a game with 8GB and it installs a total of 10/20GB.
It shows a download size when you first get it on the appstore, but when you sync to your device it should properly show the correct, uncompressed size.