Id like to see a sim like game like garage Inc. but more of a sim less arcadey,earn money expand your garage and staff, take on what work you like or can, plan for quiet perioDs and busy weeks, buy stock anD consumables, paint body filler etc, imagine sanding primer or body filler on a touch screen.. make it like a real sim, hard work pays off, aim to become the garage with the best rep, getting the best jobs, employing the highest skilled workers. I'd love that, always wanted a game like that. This is a game i would like to make. I think it could translate well to a sim like game.
What i meant was a game with many different characters. But instead of a Street Fighter type game,it would be great to have a fighter with snaller characters and varied stages. Like super smash bros
How about a good 2D rock-skipping game? You know when you were a kid and you'd side-armed a rock on the lake and see how many times you could get it to skip before it sank? There's been a couple, but none done good IMO. There was one where you held your device and made a throwing motion, but who wants to do that?! Make a 'flick' game out of it. Add different scenes, maybe try to hit some targets way out there like ducks or people in boats, etc. Sounds good to me. What do you think?
i would recommend trying a pokemon style game. it should be story oriented and go like an adventure. offline with possible online capabilities and try to capture the pokemon style of graphics because i just don't like the other types and i know im not alone.
I really like Muramasa (I actually prefer it to Odin Shpere by a long shot). So... +1 there. Also, I was thinking a few days ago how I really miss the older, more linear Castlevania games. You know... 1, 3, 4, Rondo of Blood, Bloodlines, etc.. Thanks for asking people what they want!
Final Fantasy VI style JRPG with heavy emphasis on the storyline and characters, with tap/drag to move instead of Chaos Rings' analogue stick thing. Also, with tap-enemy-to-attack instead of tapping on the attack menu item. Maybe Kingdom Rush-style context menu after tapping on a target instead of selecting an action and then a target. Like so: This frees up screen real estate due to the lack of a menu.