Castle Breakers- a physics driven, action adventure RPG

Discussion in 'Upcoming iOS Games' started by anoon, Jul 28, 2013.

  1. anoon

    anoon Member

    Jun 3, 2010
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    Hey guys, thanks for the feedback.

    Bronxsta: You're not the first person to mention confusion over the issues of beta access or final product. Obviously I need to communicate this better. I will address this.

    FWIW, the plan is to release for free to reach the widest base, and then monetize with reasonable and fair DLC, such as level packs and what have you.

    Primoz: Yep! I do have a video. It's nearly ready to go. It will be uploaded to the project before the true launch. I held it back because I wanted to tweak a few elements of it over the weekend, and I wanted to give people a reason to come back on Monday to have a look when the project can accept donations.

    Thanks again! I had hesitated on doing this public preview, but now I sure am glad I did!
     
  2. ogloguy

    ogloguy Active Member

    Apr 24, 2013
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    Game Developer
    Hey anoon,

    This is amazing. Great job!

    So are we :D

    I want to make a little contribution by covering your Kickstarter campaign on my blog. Do you have a media kit or other resources you can share which I can use in my article?

    Cheers.
     
  3. anoon

    anoon Member

    Jun 3, 2010
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    Wow, that's awesome, thanks!

    One of things I need to wrap up this weekend is some sort of presskit, so unfortunately, I don't have anything in a nice package for you this minute.

    I do have high res versions of the images in Kickstarter page on my site though. Feel free to use these:

    http://www.alannoon.com/pages/kickstarter/kickstarter_screenshot_01.png
    http://www.alannoon.com/pages/kickstarter/kickstarter_screenshot_02.png
    http://www.alannoon.com/pages/kickstarter/kickstarter_screenshot_03.png
    http://www.alannoon.com/pages/kickstarter/kickstarter_screenshot_04.png
    http://www.alannoon.com/pages/kickstarter/kickstarter_screenshot_05.png

    And again, a link to my devblog.
     
  4. anoon

    anoon Member

    Jun 3, 2010
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    Updated splash image to indicate that the video will be live for launch on Monday morning.
     
  5. ogloguy

    ogloguy Active Member

    Apr 24, 2013
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    Game Developer
    No problem. I guess this info is good enough.
     
  6. anoon

    anoon Member

    Jun 3, 2010
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  7. PartTimeEvil

    PartTimeEvil Well-Known Member

    Looking good! I've working with anoon before many years ago, and I know this thing will get finished, which is always a big question on kickstarter. I just backed it!
     
  8. anoon

    anoon Member

    Jun 3, 2010
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    Just a heads up:

    The Castle Breakers Playable Prototype is now available to try out. Just follow the link and click the big green button.

    Yes, I changed gears and am now initially targeting a PC release, but I do want to bring it to mobile as soon as possible.

    Give the prototype a try, and if you like what you see, toss a few bucks at it. I appreciate the support.

    Thanks!
    Alan
     
  9. PartTimeEvil

    PartTimeEvil Well-Known Member

    Noon, this is really a crazy rendering style, and now that I can see it in playable mode, it's easier to appreciate it. Did you think of using the new iOS7 joystick support? This would fit it.
     

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