I can't get enough of games like diablo. That is, action RPGs that have heavy emphasis on loot and equipment slots. And, on the other hand, I love roguelikes. What about a game that merges the two? So, take a roguelike game and add more equipment slots, and randomized loot, and maybe instead of just being dungeons from floor to floor, you reach an area that has merchants or something of the sort to allow for buying / selling equipment. Thoughts?
Well, my upcoming roguelike game will probably cover most of your interests 1) More loot, more variety of loot 2) More types of equipment slots, more effects that items can bestow on characters 3) More stats, and ways to affect them with items 4) Merchant in game 5) Not all floors are the same "dungeon" setting Did I miss anything? It is still quite a way from completion unfortunately. Sometime in the next few weeks I'll start an "Upcoming" thread with more juicy details, but in the meantime you can pick up a bit of info in my forums
I think it could work, but the style is obviously different. Diablo is loot focused, and loot is 'meaningless' in a Roguelike because death is so quick and painful. It sort of goes against the Roguelike philosophy perhaps, but one thing that might be cool is that there was some persistence across sessions. You die, but you get to carry maybe one piece of armor with you to the next session. That way, you can eventually pick up a pretty epic set, and feel like a badass. Unlike most roguelikes which I consider to be 'unbeatable', it would be nice to know that each time, you are making some progress towards winning.
Already done! Not much point in having "epic gear" sets if they are so rare you might only see one piece randomly every few dungeon dive attempts. By carrying over equipped items (not your entire pack or gold or stats), eventually through death and defeat you can piece together your ultimate badass gear set Of course that epic set of equipment is not enough to get you through the dungeon by itself... You may feel like a tough guy at the beginning, but you will need strategic "pack item" usage to get really far
I think it would be nice. And Your considerations about developing Diablo-like RPG, even with roguelike partials, sound terryifying. Please, keep us informed. By the way - to the creator of this thread: don't You think You should write "Diablo" beginning with capital letter? Just to show the respect
Well, Necromancer Rising is an excellent game and does the job very well being a Dungeon Crawler/Loot game.
Raphie: Thanks for the heads up, man! Instant purchase once I found out what it was! Data: That's great news! Can't wait to see what you come up with next. Your Rogue Touch game was certainly amazing!
Sounds like you've got it all covered there, Mr! I too am anxiously awaiting your revelation of more details here.
Thanks Jorlen, LordGek, GordonFreeman, and everyone else, for your support and interest! I really wish I could talk about more of the new game right now, but until I get enough of the pieces done its better to be vague... Certainly don't want to start an upcoming thread that people end up bored with before the game is even finished All I can say is I'm going to make it worth the wait and hopefully provide fun, worthwhile gameplay for fans of most any type of RPG, adventure, dungeon crawler, or rogue-like! In the meantime you can follow my twitter feed and forums for day by day stuff and early warnings of bigger news.
I'm horribly intrigued now, and yes, that is the right word. I personally am not buying any more ARPGs, but I do love roguelikes.
+1 for this I just finished (lost) a 6-week long game of iNethack where my valkyrie was killed on level 49 by demogorgon with more gear and better stats than ever... Man that hurt! I'm interested in CommanderData's game too though, I feel there is a lot of room for improvement in the 'rogue-like' games.
"Horribly Intriguing!" I like the sounds of that Just to be clear, this is definitely going to be a roguelike, turn based and everything. On the other hand there's a storyline, dialog, and features that may be more familiar to people who played Diablo, Shiren the Wanderer, or (save us all) Pokemon. Yes, an odd mix to add to the intrigue. But perhaps I have said too much. I'll leave you with one of the only two teaser images I've leaked to the internet for your enjoyment. The other is in my forums. I made this "tongue in cheek" snapshot to complain about having conversations in a roguelike, since I am sure someone will complain eventually We've come a long ways since Rogue Touch! Great art and animation, new scenery, new gameplay mechanics... For more sneak peaks before I start an upcoming thread here keep an eye on my twitter feed or forums. Soon I'll be ready to reveal more! Until then...