1 for standard no frills rpg 2 for a more in depth story with a quirky leveling system Or wait till Tactics is released later this year, which will be awesome.
1 > you can choose your team member, standard level up system, a very old school RPG 2> a better storyline, but the leveling system is kind of awkward, and people keep dying lol i only own 1 for iphone and i feel the control is very awful, but if you get used to it, it is still a great rpg to have on your idevices
I started with Final Fantasy 1 and eventually got Final Fantasy 2. They're both great and fun, but I liked the second one more because of the in-depth storyline.
I prefer 1, but maybe that's because I've put much, much more time into it than I have the second one. I also prefer the original leveling system since it makes managing your characters easier. Also, I can't even tell what I have to do in FFII yet, and from what I hear quest objectives get somewhat ambiguous at times. If you can, though, just skip them and get Crimson Gem Saga. I'm having a ton of fun with that game so far.
FF2 is 'better' than the first one because it's the only one FF with such a lvling system. If you want a classic ff, just wait for FF5 or FF6 on Iphone.
On the overworld and within dungeons, random encounters with enemies can be fought to improve each character's attributes.[4] Unlike the original Final Fantasy, players could not upgrade their characters' classes. The game is also one of the few games in the series to not use experience-based levels. Instead, each character participating in battle develops depending on what actions they take. For instance, characters who use a particular type of weapon frequently will become more adept at wielding a weapon of that type, and will also increase in physical strength and accuracy. Attributes include hit points, magic points, magic power, stamina, strength, spirit, agility, intelligence, and evasion. Players can also increase their ability to wield certain types of weapon, and repeated use in combat causes the ability to level up.[3][4] Hit points (HP) and magic points (MP) increase with their use; a character who takes a heavy amount of damage in a battle might earn an increase in maximum HP, while a character who uses a lot of MP during battle might increase their maximum MP.[4] This experience system had several unintended consequences that allowed characters to gain much more experience than intended, such as players having their characters attack each other and repeatedly cast spells, thus causing their HP and abilities to grow extensively.[3] Final Fantasy II uses the same turn-based battle system seen in the original Final Fantasy, with battle parties consisting of up to four characters at a time. The game introduces a "back row" in battle, within which characters or enemies are immune to most physical attacks, but can be harmed with bows and magical attacks.[1]