Hi Everybody, I'll post in there a sort of dev diary of mine new project, started this summer I hope you will like. Regards, Riccardo Aversa
Other pictures: Everything is made with 3dsmax, zbrush 4r6, photoshop and obviusly our preferite engine Unity3d pro 4.2 Regards, Riccardo Aversa
two turnaround made in zbrush, one fore the minotaur posed for fun and the "battlecat". http://www.youtube.com/watch?feature=player_embedded&v=37q_wY8ZgLQ http://www.youtube.com/watch?feature=player_embedded&v=eEH6s77jcAQ Regards, Riccardo Aversa
Looks great, really cool one character reminds me of Hulk, other is like Vegeta from DBZ. Have you decided on control scheme yet? Also it doesn't play as Infinity Blade right? Once again ,great looking art. I will be keeping my eye on this.
Eheheh, I'm an 80's guy than dragonball and fist of the north star had influenced a lot my art For the gameplay I'm looking to make something similar to Wild Blood but probably with a point of view like Key of Heaven (for the people doesn't know is a PSP game https://www.youtube.com/watch?v=d4lEzyWqNWY But the difference from Wild Blood will be all the upgrades will be made with coin you find in game, no pay for win like Gameloft. I prefere the formula pay for the game one time and stop.
Wow, looks great. Do you think you could try to add a mage/elementalist class later? One that utilizes fire water and earth. I've been trying to find a good rpg that utilizes the four elements well but so far have only loved guild wars 2. Seriously, I would pay top dollar if I could play as an elementalist on my ipad. An archer class would also be cool, because it seems like so far the models are mostly melee.
Thanks, yes basically for the first release I'm planing to have the warrior, the druid, and the paladin. Not too many classes for the beginning, everything depends on the kickstarter/indiegogo campaing i'm planing to prepare for December.
Hi Everybody! Quick update with the hyena with the complete armor. Next step i'll paint it, and forward to the next monster. Regards, Riccardo
Hi Everybody, a quick update with the hyena colored version and a youtube turnaround of it Regards, Riccardo
Hi guys, this a daily update with the new enemy character, the common goblin. It's still in progress, I've to add a lot of stuff for wear him. Regards, Riccardo
Wow haven't seen this before! What kind of weapons will be in the game? Also does the game have dungeons to explore? If so will there be some kind of random generated dungeon mode or something! Finally is there random loot? I really love action rpgs so I will be keeping my eyes on this! Edit: forgot to ask is there character customization?
Thanks, from the initial screenshot i've changed a bit the fighting style, the weapon basically are swords/axe/mace and other for close combat and some "magic" depending kind on the character you will use. Everyting is inspired to the D&D world. For the random generator of dungeon, for the first release it's hard to have. It's much more easyer i'll do a large database of dungeons and they will be loaded randomly for the secondary quests. For the main quest the enviroment will be fixed. Regards, Riccardo
Yep, the artwork looks good, fresh and interesting. Subscribed, you got me interested. Do you have any ideas on a release date already? Can be a year or more away, no worries; I prefer to wait for quality.
It's hard to say, because my intention is to make a good game. I don't want to give me rush to finish, because i know if I try to speed up too much the quality will be low and also the gameplay. I've already worked to other games for my clients and i know what is the right speed for have a good looking game. Also the time will give me an other good things, better devices to point with the game than a better graphic more similar to the console game than psp game. The initial milestone is december for prepare all the material for the kickstarter/indiegogo raise founding campaign, depending to it the timing of finish the game can be shorter because with that money I'll hire some programmers for help me to develop it.
@richard: Thanks for the fast reply, and nice new artwork. Good luck with the Kickstarter! Will keep my eyes open.