iMech - Real Time Multiplayer - PvP

Discussion in 'Upcoming iOS Games' started by Henry_of_FlyingDino, May 1, 2009.

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  1. Henry_of_FlyingDino

    Mar 3, 2009
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    Game Engineering
    San Francisco, CA
    #1 Henry_of_FlyingDino, May 1, 2009
    Last edited: Jul 27, 2009
    Hey guys,

    It's been a while, but here is a sneak peak of what we've been working on lately.

    It's not LAN, we are playing over WIFI connecting to a remote server 50 miles away.

    Please let us know what you think!


    iMech will support the following features:
    - 3D graphics with dynamic lighting.
    - Real Time Online multiplayer - up to 8 players per room. Game modes TBA (suggestions?)
    - Online Chat Lobby - add friends, join rooms in groups, talk smack :)
    - Persistent User Statistics tracking - each user will create their own accounts which will track stats like ranking, achievements, kill/death ratio, favorite weapon, etc. (suggestions?)
     
  2. touch32g

    touch32g Well-Known Member

    Feb 6, 2009
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    that looks pretty amazing cant wait.

    Do u have any ideas of a price
     
  3. Masmo

    Masmo Well-Known Member

    Apr 8, 2009
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    Overlord
    In your pants
    Wrong section, btw. Seems pretty interesting. Is there sound?
     
  4. florendas

    florendas Well-Known Member

    May 1, 2009
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    Wow that looks really cool are those the only weapons in the game?
     
  5. Henry_of_FlyingDino

    Mar 3, 2009
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    Game Engineering
    San Francisco, CA
    Not sure about pricing yet, but offering dedicated hosting of our servers, it probably won't be 99 cents :p
     
  6. Hell_Gamer98

    Hell_Gamer98 Well-Known Member

    Wrong forum buddy.....
     
  7. rIcHrAnDoM

    rIcHrAnDoM Well-Known Member
    Patreon Silver

    Nov 17, 2008
    7,936
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    Steelworker/Welder
    Indiana, USA
    Please use some common sense and respect all developers/members.
     
  8. PowerThirst

    PowerThirst Well-Known Member

    Mar 18, 2009
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    #8 PowerThirst, May 1, 2009
    Last edited: May 1, 2009
    Holy mother of.... :eek:

    is this over LAN or WAN?

    NVM didnt read the post -_-;
     
  9. CloudStryder

    CloudStryder Active Member

    Mar 30, 2009
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    you have one very excited and anticipating mech fan here.
    cant wait~ keep up the great work.
     
  10. Swordplay

    Swordplay Well-Known Member

    Apr 15, 2009
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    Chicago
    That actually looks pretty amazing!
     
  11. GlassJoe

    GlassJoe Member

    Apr 25, 2009
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    Georgia, the state.
    I'm stoked. This looks cool.

    1. It seems there are several different types of weapons. How many can we expect?

    2. One thing I loved about Mech games was the customization. What aspects of our mech will we be able to control? (For instance, can I sacrifice rate of fire for firepower? Or speed for armor?)

    3. Environment often dictates how a game is played. What can we expect in terms of maps? How many will be released with the game? Will there be a map editor included?
     
  12. PowerThirst

    PowerThirst Well-Known Member

    Mar 18, 2009
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    Hey Henry

    Got any screenshots?
     
  13. Henry_of_FlyingDino

    Mar 3, 2009
    24
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    Game Engineering
    San Francisco, CA
    Design of the game isn't finalized yet, so I'll try to answer the content-related questions at a later time, but I've added some screenshots as requested :)
     
  14. theone1007

    theone1007 Well-Known Member

    Mar 22, 2009
    1,944
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    USA
    Omg... that looks beautiful. The gameplay looks smooth, graphics look wonderful, overall looks like a wonderful experience. One thing that's bothering me though, maybe change the name? Thos i(enter name here) names are getting kind of old. Maybe MechoBots or something, I dunno, I'm bad at making names.
     
  15. florendas

    florendas Well-Known Member

    May 1, 2009
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    Whats the max players for a game?
    Will this be 3.0 only?
     
  16. uSICu

    uSICu Well-Known Member

    May 2, 2009
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    Construction
    Oklahoma
    Looks Great

    Looks amazing. The setting/background looks pretty blank, but It probably would get fixed by release.
     
  17. foppajoe

    foppajoe Well-Known Member

    Feb 19, 2009
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    Mechmen online

    Mechamen


    haha. those are awful
     
  18. florendas

    florendas Well-Known Member

    May 1, 2009
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    I don't think iMech is that bad of a name but eh..?

    So Henry when can we expect another video?
     
  19. Baloney

    Baloney Well-Known Member

    May 2, 2009
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    This looks awesome! I'll buy this one for sure when it comes out.
     
  20. Henry_of_FlyingDino

    Mar 3, 2009
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    Game Engineering
    San Francisco, CA
    We'll hope to have another video in within the week with more interesting levels and sound effects. The first video was just a tech demo; there's no way we are going to ship a game with a square map lol. I'm going to update my initial post with some of the features that we plan to ship with such as centralized server, persistent user accounts and stat tracking, rankings, achievements, etc.
     

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