Hey guys, It's been a while, but here is a sneak peak of what we've been working on lately. It's not LAN, we are playing over WIFI connecting to a remote server 50 miles away. Please let us know what you think! iMech will support the following features: - 3D graphics with dynamic lighting. - Real Time Online multiplayer - up to 8 players per room. Game modes TBA (suggestions?) - Online Chat Lobby - add friends, join rooms in groups, talk smack - Persistent User Statistics tracking - each user will create their own accounts which will track stats like ranking, achievements, kill/death ratio, favorite weapon, etc. (suggestions?)
Not sure about pricing yet, but offering dedicated hosting of our servers, it probably won't be 99 cents
I'm stoked. This looks cool. 1. It seems there are several different types of weapons. How many can we expect? 2. One thing I loved about Mech games was the customization. What aspects of our mech will we be able to control? (For instance, can I sacrifice rate of fire for firepower? Or speed for armor?) 3. Environment often dictates how a game is played. What can we expect in terms of maps? How many will be released with the game? Will there be a map editor included?
Design of the game isn't finalized yet, so I'll try to answer the content-related questions at a later time, but I've added some screenshots as requested
Omg... that looks beautiful. The gameplay looks smooth, graphics look wonderful, overall looks like a wonderful experience. One thing that's bothering me though, maybe change the name? Thos i(enter name here) names are getting kind of old. Maybe MechoBots or something, I dunno, I'm bad at making names.
Looks Great Looks amazing. The setting/background looks pretty blank, but It probably would get fixed by release.
We'll hope to have another video in within the week with more interesting levels and sound effects. The first video was just a tech demo; there's no way we are going to ship a game with a square map lol. I'm going to update my initial post with some of the features that we plan to ship with such as centralized server, persistent user accounts and stat tracking, rankings, achievements, etc.