Comets and Craters 1.1 and Lite - Tower Defense

Discussion in 'Upcoming iOS Games' started by artzfx, Oct 2, 2009.

  1. artzfx

    artzfx Well-Known Member

    Feb 19, 2009
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    #1 artzfx, Oct 2, 2009
    Last edited: Oct 16, 2009
    We wish to announce that our 1.1 and Lite versions of Comets and Craters will be submitting very soon.

    A big thanks to those of you who have taken the time to provide feedback to us. We are totally committed to making Comets and Craters a unique TD experience, so your feedback is being appreciated. The game is complex and feedback so far has told us the in-game Help is lacking compared to the website help.



    [​IMG]

    New Features in 1.1 update

    1. Map Builder - this awesome new feature allows players to create, test and save their own custom game maps in-game from a library of objects. You can also create Blank maps using Map Builder for open field strategy.
    2. Help Screens - these have received a complete overhaul to cover all aspects of game play, Tower/Enemy stats for Health, Damage, Strengths and description of all game objects and game play.
    3. Crystal and Mineral Dock Renew! - this new feature allows you to renew your Crystal or Mineral Dock if you don't have enough Crystals to repair them. You can use your Minerals to buy a new Dock!
    4. Tower/Mine Radius - we have added a range radius for in game Towers and Mines. We have updated the drag radius graphic to be more visual against the map.

    Gameplay improvements to 1.1

    1. ATV010 - we have increased the numbers of these vehicles appearing in game to place greater importance on defending craters and protecting your Transporters against attack.
    2. ATV030 - damage to Towers and Mines has been increased placing more importance on Crystal management.
    3. ATV040 - numbers and waves of this vehicle has been increased. Also its Splash damage on Towers and Mines has been significantly increased.
    4. Starting Minerals - allocation has been increased to 150.
    5. Crystals - the value of Crystals collected by Transporters has been increased to provide more opportunities to repair damage.

    Coming in 1.2
    More Towers, More Enemy Vehicles, plus more...


    Lite version contains:

    Only 1 x Game Mode
    Only 70 x enemy Waves
    Scoreloop LEaderboard only in Full version.
    Map Builder only in Full version.

    [​IMG]

    iTunes Page: http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=330137185&mt=8


    Thank you,
    Neil.
     
  2. CnCDev

    CnCDev New Member

    Sep 25, 2009
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    Lite version should be submitted this weekend
     
  3. artzfx

    artzfx Well-Known Member

    Feb 19, 2009
    65
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    Australia
    Lite and 1.1 are currently in review!
     
  4. MicerGunner

    MicerGunner Well-Known Member

    Sep 28, 2009
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    Could players have the option to shift craters as well?
     
  5. artzfx

    artzfx Well-Known Member

    Feb 19, 2009
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    Australia
    Hi MG, not for 1.1 as the Transporters and ATV010 have fixed flight paths at the moment. We are hoping to introduce multiple enemy entry points in a future update though, whereby a Mech enemy or vehicle will appear at one of four random escape hatches on the Map. We intend to make this position moveable by the player via Map Builder.

    I have just created two Mech's that shoot at your Towers for a coming update.
     
  6. artzfx

    artzfx Well-Known Member

    Feb 19, 2009
    65
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    Australia
    #6 artzfx, Oct 25, 2009
    Last edited: Dec 2, 2009
    Our 1.2 update and Lite version are now available.
     

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