[SLIDES] The Making of PopCap's Plants vs Zombies

Discussion in 'Public Game Developers Forum' started by Aztlan.Games, Sep 25, 2011.

  1. Aztlan.Games

    Aztlan.Games Well-Known Member

    Hello everybody,

    recently I have found some very nice slides from the maker of "Plants vs. Zombies". I found them very inspiring and maybe you will share that feeling.

    http://www.slideshare.net/gwertzman/the-making-of-popcaps-plants-vs-zombies

    There are quite some great lessons to be learned from that talk.

    Ah, and sorry if this link has already been posted. I used the search function, but did not find anything.
     
  2. DomAjean

    DomAjean Well-Known Member

    Aug 25, 2011
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    Hey thanks for sharing, it was really interesting :)
     
  3. karlth

    karlth Well-Known Member

    Jun 2, 2009
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    Iceland
    Thanks for sharing. Very informative.
     
  4. Aztlan.Games

    Aztlan.Games Well-Known Member

    Here is an overview of the talk's advices, which are very, very nice:
    1. be inspired by other games but innovate too
    2. prototype your ideas; "play early, play often"
    3. add fun, remove frustration
    4. don't be afraid to be creative
    5. don't worry about the name (too much)
    6. share creative ownership with the team
    7. test early, test often. encourage feedback; ideally solve for new players without impacting experienced players; don't rely on instruction
    8. prevent players from making bad choices
    9. measure
    10. have fun!
     
  5. helioxfilm

    helioxfilm Well-Known Member

    Nov 25, 2008
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    game designer
    Budapest, Hungary
    Thanks, it was a really useful insight!
     
  6. Aztlan.Games

    Aztlan.Games Well-Known Member

    #6 Aztlan.Games, Sep 27, 2011
    Last edited: Sep 27, 2011
    I really liked the part when the developers went through some statistical analysis for improving the gameplay. This is an idea that I have adopted immediately, allowing for statistical data to be submitted to me via email. I can then put it into some software and get some nice graph. This is very promising.
     
  7. IntrinsicGames

    IntrinsicGames Well-Known Member

    Thanks for linking, really informative!
     
  8. littlezoe

    littlezoe Well-Known Member

    Sep 30, 2011
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    Lucid Dreamer
    In your dreams
    It's always pretty awesome to get a look behind how a game gets built up.... Especially when it's a so famous game like PvZ.... I really liked how different the first tries were... Thanks for sharing :)
     

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