Virtual currency - isnt it against what Apple says?

Discussion in 'Public Game Developers Forum' started by aviadbd, Mar 3, 2012.

  1. aviadbd

    aviadbd Well-Known Member

    Apr 26, 2011
    77
    0
    0
    Software n' stuff
    #1 aviadbd, Mar 3, 2012
    Last edited: Mar 3, 2012
    I've been wondering ever since I read this quote at the Apple developers site:
    If that's the case, how come there are so many applications doing this? Am I missing something?
     
  2. mer10

    mer10 New Member

    Feb 8, 2012
    4
    0
    0
    I've been wondering the same thing about that. Perhaps it's outdated?
     
  3. aviadbd

    aviadbd Well-Known Member

    Apr 26, 2011
    77
    0
    0
    Software n' stuff
    I don't think know... It's been there from day one, and Apple are usually keen on these things...
     
  4. aviadbd

    aviadbd Well-Known Member

    Apr 26, 2011
    77
    0
    0
    Software n' stuff
    #5 aviadbd, Mar 3, 2012
    Last edited: Mar 3, 2012
  5. nicolasgb

    nicolasgb Well-Known Member

    Feb 4, 2012
    148
    0
    0
    Co-founder at HereWeGames : http://www.facebook.co
    Paris, France
    That's also how I understand it. Purchasing stuff with a virtual currency outside the app would be a tax nightmare for everyone involved.
     
  6. aviadbd

    aviadbd Well-Known Member

    Apr 26, 2011
    77
    0
    0
    Software n' stuff
    OK. So let's make this a bit complicated.. Suppose I want to make an app that allowed IAP virtual currencies. (a) Would this be alright?, (b) could players trade the virtual currency between each other (for game items?), (c) if there was an Android app, and (b) was "yes", could players trade between each other and between devices?
     
  7. nicolasgb

    nicolasgb Well-Known Member

    Feb 4, 2012
    148
    0
    0
    Co-founder at HereWeGames : http://www.facebook.co
    Paris, France
    (a) is ok.
    (b) I don't know, but I'd stay away from it anyway. Managing inflation can get very difficult when a f2p game has a complex virtual economy, as you start introducing discounts, free cash, bundles, etc. Throw in players setting their own prices into the mix and I imagine it'd become nearly impossible.
    (c) Don't know either, wild guess says you probably can't.

    Interesting topic though! :)
     
  8. aviadbd

    aviadbd Well-Known Member

    Apr 26, 2011
    77
    0
    0
    Software n' stuff
    I remember reading an article discussing inflation in virtual mega currencies like Eve, WoW or Second Life and it's effects on real life currencies, since some people make a living on those platforms (esp. Second Life, at least back then).

    But anyway, back to topic: why should I care about user-induced inflation? The items are still going to be sold through the "proper" shop too.

    I try my best :)
     
  9. nicolasgb

    nicolasgb Well-Known Member

    Feb 4, 2012
    148
    0
    0
    Co-founder at HereWeGames : http://www.facebook.co
    Paris, France
    If you users cannot set the price themselves, then I suppose it's okay.
     
  10. aviadbd

    aviadbd Well-Known Member

    Apr 26, 2011
    77
    0
    0
    Software n' stuff
    Let's see how it develops :)
     

Share This Page