CKS Games - 13 games in 5 months

Discussion in 'Public Game Developers Forum' started by ExK, Jul 15, 2013.

  1. ExK

    ExK Well-Known Member

    Feb 13, 2013
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    Founder @ http://cks-studio.com
    Singapore
    Hi all, I'm a new developer. 5 months ago I quit my job to start mobile game development. Now i've developed 13 small games and published them on iTunes App Store, Google Play and Amazon Appstore.

    Do share your pointers with me. Thank you very much!

    Developer Website
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    http://www.facebook.com/cksgames

    iTunes
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    https://itunes.apple.com/sg/artist/kok-seng-chong/id591790452

    Google Play
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    https://play.google.com/store/apps/developer?id=Chong+Kok+Seng

    Amazon
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    http://www.amazon.com/s/ref=bl_sr_mobile-apps?_encoding=UTF8&field-brandtextbin=Chong%20Kok%20Seng&node=2350149011
     
  2. Trafalgar_Sage

    Trafalgar_Sage Active Member

    Jul 12, 2013
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    #2 Trafalgar_Sage, Jul 15, 2013
    Last edited: Jul 15, 2013
    The memon quest one is interesting.Desprite the star tile is very hard to touch down,the overall gameplay is fun.

    When electric power appear,I expect that it will be an electric effect when use but there are the same effect as fire, ice. And the effect is appear under the worm feet make me misunderstand that its' blocking my attack at the first time.

    Anyway the game is still have good gameplay.
     
  3. ExK

    ExK Well-Known Member

    Feb 13, 2013
    470
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    Founder @ http://cks-studio.com
    Singapore
    hi trafalgar, thank you for trying my game. this is the first time I hear that someone has issue pressing the tile in memon's quest. may I know which platform did u try? iOS or Android?
     
  4. Trafalgar_Sage

    Trafalgar_Sage Active Member

    Jul 12, 2013
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    #4 Trafalgar_Sage, Jul 15, 2013
    Last edited: Jul 15, 2013
    My device is ipod touch 5g ios 6.1.3 maybe its' because I use my pointer finger instead of thumb .when I use thumb it's seem better but it still not turn star to yellow at sometime.

    I figure it now , it's happen when you touch the tile fast.If you touch it slowly the problem will not appear.
     
  5. ExK

    ExK Well-Known Member

    Feb 13, 2013
    470
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    Founder @ http://cks-studio.com
    Singapore
    hi trafalgar, I've evaluated my game on iphone 5 before but it felt perfectly normal .... hmmmm ...
     
  6. Trafalgar_Sage

    Trafalgar_Sage Active Member

    Jul 12, 2013
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    Yeah it happen only when the player touch fast,not carefully touch such as they want many tile as possible when their memory still remain.
     
  7. ExK

    ExK Well-Known Member

    Feb 13, 2013
    470
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    Founder @ http://cks-studio.com
    Singapore
    sure trafalgar, let me look into this matter in the near future. thanks for your feedback!
     
  8. Trafalgar_Sage

    Trafalgar_Sage Active Member

    Jul 12, 2013
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    That nice,I hope that game go far because I really like its gameplay.
     
  9. ExK

    ExK Well-Known Member

    Feb 13, 2013
    470
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    Founder @ http://cks-studio.com
    Singapore
    thanks trafalgar, sadly the game isn't well received. its gameplay is probably a bit too niche. most players prefer a more familiar mechanic these days.
     
  10. Appvism

    Appvism Well-Known Member

    Feb 9, 2013
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    UK
    Wow, that is a pretty fast development rate! Admittedly i have yet to check out your games, but how have you found download numbers and (any) user feedback so far on them?

    Cheers,
     
  11. ExK

    ExK Well-Known Member

    Feb 13, 2013
    470
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    Founder @ http://cks-studio.com
    Singapore
    hi appvism, the download numbers are not high, and not many users leave comments. I'm hoping to learn how to do proper marketing. If you have any advice, I would appreciate it! :)
     
  12. Trafalgar_Sage

    Trafalgar_Sage Active Member

    Jul 12, 2013
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    #12 Trafalgar_Sage, Jul 16, 2013
    Last edited: Jul 16, 2013
    I didn't think the way that game is too niche.

    The truth is even I like the gameplay, I expect more polished.

    such as skill effect or proper animation. eg, if the damage is land directly to the enemy and it make pain animation after that it would be great.

    After playing it,I have imagine it to go for many possibility.If it have polished graphic and system I would buy it for even 2.99 or something.


    And after all you just pass 5 month and make this far. You shouldn't depressed and keep fight.
     
  13. ExK

    ExK Well-Known Member

    Feb 13, 2013
    470
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    Founder @ http://cks-studio.com
    Singapore
    thanks for the kind words, trafalga.

    Memon's Quest was my first game, so I agree with you that certain polishes would have made it better. My recent games, such as Orion Nebula, Spell Quest, Numerous, show a higher level of polish.

    In general, the feedback I get for Memon's Quest isn't about the graphics, but rather about the game mechanic being 'alienating'. In general, the mainstream doesn't take to memory games that much. To succeed commercially, I need to do something more mainstream before rolling out more of my wild ideas again - and I do have a lot of crazy ideas.
     
  14. Appvism

    Appvism Well-Known Member

    Feb 9, 2013
    179
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    UK
    Yeah, me too! :p I'm finding marketing/promotion and just getting exposure for your app/game is hard for a new indie game dev, especially one with no money...
     
  15. ExK

    ExK Well-Known Member

    Feb 13, 2013
    470
    0
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    Founder @ http://cks-studio.com
    Singapore
    yes, appvism. beside posting and promoting in facebook, famous app/game forums, I don't have other channels or ways. what else should I do?
     
  16. Trafalgar_Sage

    Trafalgar_Sage Active Member

    Jul 12, 2013
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    I would like to hear that too since I'm 6 month developer who is know nothing.

    I was planing to use youtube to promote my game.Even I didn't have a single channel.

    Is it possible for indie gamedev to get 1000 user from youtube trailer without their own channel?

    My game is going to lunch next month and 1000 download in total is more than enough.
     
  17. ExK

    ExK Well-Known Member

    Feb 13, 2013
    470
    0
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    Founder @ http://cks-studio.com
    Singapore
    as I'll be making a living with game development, 1000 downloads are probably not going to be enough to put food on the table sustainably. I hope there is a way to do much better.
     
  18. ExK

    ExK Well-Known Member

    Feb 13, 2013
    470
    0
    0
    Founder @ http://cks-studio.com
    Singapore
    Hi all,

    Just want to say that we're still alive. its has been 9 months since my last post, so I would like to give some update about CKS Games.

    (1) We now have 21 games, up from 13 in Jul 2013. Our outputs have slowed, because we want to give our games more polished before releasing them.

    (2) We've started releasing HTML5 demo versions of our games at Kongregate, Game Jolt, IndieDB, Amazon, Clay.io and Newgrounds.

    (3) We've been featured on iTunes once with Spell Quest. Our Beautiful Worm and Robo Corp have also won awards.

    Sad to say that, the income from ads is still not enough to make a decent living. We will try to give ourselves one more year.
     
  19. Destined

    Destined Well-Known Member

    Aug 11, 2013
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    Would you be willing to share any stats?

    That is certainly a lot of games!
     
  20. ExK

    ExK Well-Known Member

    Feb 13, 2013
    470
    0
    0
    Founder @ http://cks-studio.com
    Singapore

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