Sales for 4th July in US show $0 revenue

Discussion in 'Public Game Developers Forum' started by smallstepforman, Jul 6, 2009.

  1. smallstepforman

    Jan 22, 2009
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    Melbourne
    I've just checked my sales data for the 4th of July, and one of my games has $0 revenue for each copy sold in the US. I dont know if Apple is doing some promotional thing for the US due to their national holiday, but I never agreed to that :mad: iTunes still lists the correct price for the US store, so I'm absolutely puzzled.

    Is anyone else seeing this?
     
  2. Little White Bear Studios

    Little White Bear Studios Well-Known Member
    Patreon Silver

    Aug 27, 2008
    2,572
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    Mine looks normal for all countries for the 4th.
     
  3. PeterM11

    PeterM11 Well-Known Member

    Sep 7, 2008
    916
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    East Coast, USA
    Nononono. Apple didnt do anything. They cant do that. You might want to contact them about it but they didnt make something free without you knowing.
     
  4. Eric5h5

    Eric5h5 Well-Known Member

    Are you sure you're not looking at updates? Because those are included with regular sales, and they are $0.

    --Eric
     
  5. strawdog

    strawdog Well-Known Member

    As Eric points out one possible reason is people updating (if there was an update issued). Another possible reason would be someone redeeming a promo code - did you give any codes away?
     
  6. smallstepforman

    Jan 22, 2009
    12
    0
    0
    Melbourne
    Thanks Eric (and everyone else who posted the same thing), that's exactly what happened (approved game update). It's the first time I noticed the stats after a game update. My mistake.

    We now return to your regular scheduled progam. :)
     

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