Options on providing too many options to users

Discussion in 'Public Game Developers Forum' started by jonmulcahy, May 27, 2014.

  1. jonmulcahy

    jonmulcahy Well-Known Member

    I am working on a strategy game, and one of the choices the player must make in the game is their destination. I originally coded the game with 6 destinations, but i felt that was too limiting, so I upped it to 500, but I feel like that is way to much, especially when browsing to choose your destination. I even added a bit of code to display the 500 in a random order each time you play.

    I was thinking of reducing it to 25, a good number but not too many to be overwhelming.

    Anyone run into this before? What did you do?
     
  2. Crichton333

    Crichton333 Well-Known Member

    Mar 26, 2014
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    So you are torn between 6, 500 and 25 :)
     
  3. negitoro

    negitoro Well-Known Member

    Apr 7, 2011
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    Is there a specific reason for each destination? I really don't see a situation where I would want to choose between 1 of 500 choices especially if each of the 500 offered nothing new except for a name.

    I'd rather have 6 meaningful options than 25 arbitrary ones.
     
  4. Destined

    Destined Well-Known Member

    Aug 11, 2013
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    The answer is that it depends.
     

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