Subscribe to the TouchArcade YouTube channel Features: 5 Stories 30 Missions 35 unique Characters Over 100 iTems to steal Screenshots:
Thanks for starting this thread, Sanuku. The trailer looks great! However, it states the game is for PC and iPad with no mention of iPhone - wrong forum.
Tiny Thief - (by 5 Ants) Subscribe to the TouchArcade YouTube channel Features: 5 Stories 30 Missions 35 unique Characters Over 100 iTems to steal Screenshots:
Yeah. Sorry for that I did Mix it up. I`ll ask a Mod to delete that Thread... The right Thread can be found here.
please think about releasing this on iphone. I will never own an ipad, and I desperately want to give you money for this game.
Wow thanks for putting it in the wrong forum and getting me excited. Do developers realize how many sales they missed out on from making a game iPad exclusive? Way more people own iPhones/ iPods then iPads.
WOW. haven't seen a graphics style this appealing (to me) since tiny wings. and this has that cuteness factor of cut the rope in it as well. i want.
Okay, that looks really impressive and worth picking up on release day, to say the least! Any word on how soon "soon" is?
The game looks like it all ties-together: Look, pace, gameplay, atmosphere. V good. The real question for me: Hope the variety of gameplay is high in terms of solutions and unintended knock-on effects?
Hey! thanks for your interest in our upcoming title Tiny Thief. Soon is not soon enough: we need at least 3 months to complete some stories and puzzles, but it will be worth it, we don't wan't to rush a release until the game is polished and the atmosphere "right" But, if there's some activity on the forums I'll share some secret pics and info about the game so you can learn firsthand what's going on at the 5 ants studio! Regarding iPhone, we would love to adapt the game and that's certainly a future possibility. But right now and because of the gameplay we can't make an iphone release. ..... cya!
I was wondering about 3rd gen iPad Retina support too, actually. I fully understand you'll need time to get the game's balancing and polish finished, and given the style of game and inherent cleverness, I'd want nothing less. I do hope you'll share some development info and in-progress pictures and art; you'll find that TA forum users appreciate that sort of insight, and we tend to be a more supportive and savvy lot. The more you share here, the more buzz and attention you'll get, too.