I thought this was already asked, so I did some searching and couldn't find it. For the top 100 paid and top 100 free, what's it take to break into those lists? Thanks, Roy
Try to do a search on pricing or marketing - you might find some interesting discussions. Like this one for instance http://forums.toucharcade.com/showthread.php?t=10960&highlight=marketing+pricing
For US paid games.. somewhere above 200 a day. For UK paid games.. about 50. Labyrinth is too high on the free lists to estimate the bottom.
Just noticed something weird.. went to check my daily sales report and I had nothing for 6/1. I had 419 downloads of the free app on Sunday.. do I still need thousands more to get to the free top 100 list or am I somewhat close to breaking it?
Wooden Labyrinth 3D's free version had 3970 DLs in US store on Sunday.. at position 57 game. Overall it netted 13117 DLs that day. I'd say you need at least 2000 free downloads to make it to top 100 games - in US that is.
The 6/1 reports haven't come out yet. A lot of other devs have confirmed it. And 419 isn't going to be even close to breaking the top 100 free list - sorry Our lite version for Little Red Sled sells 500-1000/day, and it's just middle of the range in its game category lists (#46 on Family Games, #32 on Racing). Also, I think it takes a lot more than 200/day to break into the US top paid. That might get you into the bottom of Top Games, though.
How exactly are the top 100 apps calculated? Looking at the lists from day to day, I don't think they are updated based on daily sales because we would see much higher volatility than what we end up seeing. There has to be some kind of moving average going on.
Actually of the 1.7 mil dls only 16% are from US. Then again, the game has been top 10 in many other countries and only up to the very edge of top 100 overall in US.
1.7 million.... wow big number! Very interesting that only 16% of your sales originate from the US. Our experience has been that most (>90%) of our downloads and sales come from there. Many other developers seem to be reporting the same. But then US and Canada are the only countries where we have been featured and I guess Canada isn't as large a market as the US.