Adam and I are proud to announce that we have finally submitted AutoTrafego. AutoTrafego is a traffic management game. Its far from the first of this genre, but I believe its the first isometric one. Until recently, I was an embedded systems security engineer and reverse engineer. Well, after 8 years I wanted to do something else. And since I was a child, I had wanted to write video games. Some of my friends were pretty successful on the App Store, so I decided to take my chances. This wasnt an easy task however. Apart from little scripts and plugins here and there, I hadnt programmed a line of code since the software engineering class in college ten years ago. I had never owned a Mac and had just heard of Objective-C, but never looked into it. So I bought a Mac, borrowed an Objective-C book from a friend, read it twice, and started building simple UIKit apps. After I felt a bit confident, I thought it was time to build my first simple game. But I knew that I am a terrible artist and that I would need a graphics artist. Thats when I contacted Adam. I couldnt afford to buy artwork from him, but he proposed that I code a traffic game he was working on. At first I refused, because I really thought I didnt have the skills. But I finally changed my mind, and here we are today. Screenshots App Store description You've just landed a new job as a municipal traffic controller. It's a pretty easy job - all you do is watch a camera and flip the lights when the cars get stuck. Can't be that hard, right? That psychological test they made you take was probably just a legal precaution. Nothing to worry about. - Control the flow through 7 levels of cities, countryside and more - Survival modes for the truly ambitious city employee - Detailed and striking artwork - Up to 200 cars onscreen at once - See your ranking on the online high score list - Integration with Twitter and Facebook - Option for left-handed roads - Original sound track by Squall - Available in English, French, Spanish, Portuguese, German and Russian Website http://www.off-by-one.mobi/at Video
We will probably start with a few days free as a gift to our core fans. After that we haven't decided yet, but we will probably avoid the 0.99$ price point since we believe or game has more value than the average (crapware) iPhone game. In the end, the market will decide.
Whoa! I think I just became a core fan! Game looks really nice. There will be a bunch of folks around here watching for it's release.
Can cars turn at intersections or does all traffic only flow in straight lines? Is traffic randomly generated? Crazy Traffic was a really pretty traffic simulation, sort of similar design, but all traffic was pre-scripted (same cars coming from the same spots at the same times on every replay) and this really ruined things for me.
The car flow is entirely randomized. Unfortunately, it was difficult to implement cars turning at intersections, so I didn't add this feature, sorry.