Saw this on Kotaku last night... looks very cool. http://beholdstudios.com.br/knights-of-pen-paper/ And the Kotaku review here: http://www.kotaku.com.au/2012/10/gaming-app-of-the-day-this-is-role-playing-in-its-purest-form/ According to Behold Studio's twitter, it should be out on iOS very soon (dependent on Apple review). Subscribe to the TouchArcade YouTube channel
Wow, looks incredible! I love the concept! Just picked this up on my Android; will post some impressions later.
On sunday they wrote on their facebook page: "In a plus note, the iOS and PC/Mac versions are coming real soon (hoping for a release this week)." Shouldn't be too long now.
RPG type game. Thematically, you're a bunch of people playing a classic RPG (think Dungeons and Dragons) at a table with the dungeon master (who controls the difficulty of encounters, etc... ) Your team is built from common stereotypes (nerd, business man, hipster, etc... ) who are each roleplaying a class. Each stereotypical character has some passive ability (eg: the girl pays less at shops), and then is combined with your class (I saw several; at least 5+), which has unique abilities. What makes this interesting to me is that you get to control the the difficulty of the encounters. You can add more enemies to a fight, or subtract enemies to make it easier -- up to you! Presumably, the more difficult you make the encounter, the better loot/score/something you get. I got this from like 2-3 minutes of playing, but I really like what I'm seeing so far. Had a few issues on my Galaxy Nexus with text getting cut off, but I imagine the iOS version is a bit more polished. Beautiful pixel art and a really unique theme!
Played a bit more over lunch. Totally in love with this game, as a perfect fit for mobile. It feels like it has enough depth to be interesting, but simple enough that I can play for 2 minutes (with or without my full attention). Once you make it to town, you can do various quests. These include things like killing a certain number of enemies, surviving a certain number of waves, etc... It's really customizable so if your quests is 'Kill 10 Rats', you can decide to kill 5 at a time (really hard) or 1 at a time (really easy). You choose the difficulty. Each class has 4 different abilities, which can each level up. The included classes are Paladin, Warrior, Rogue, Mage, Druid, and Cleric. Each level up, you put points into one skill, which increases the damage/healing/whatever. Each class has different Attack, Health, Magic, Critical, and Initiative stats, as well as Threat (which I think works like 'agro' in MMO style games). Battles are relatively simple. You take turns with the enemies in pretty standard JRPG fashion. You can attack, use abilities, or items in your pack. The only items I've seen so far are health and mana potions. There DOES appear to be IAP (although none on Android yet) in the way of gold, but I don't know to what extent it's necessary. Everything you do costs gold -- travelling, resurrecting characters, buying items -- but since you do earn it by playing the game, I don't know how necessary it is to buy gold. In the 30 minutes or so I've played now, I haven't hit any paywalls yet. If anyone has questions about the game, let me know.
Besides those 6 classes, there are 6 unlockable classes too! If I remember well, they are... Hunter, Bard, Barbarian, Knight, Necromancer and Shaman. You unlock them through quests around the world (first quest for you to find is the Hunter quest)