SKY BATTLES - Work in progress..

Discussion in 'Upcoming iOS Games' started by madpoet, Sep 26, 2011.

  1. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
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    Digital Artist, Unity3D developer
    Toronto, Canada
    #1 madpoet, Sep 26, 2011
    Last edited: May 22, 2014
  2. ChunkoutGames

    ChunkoutGames Active Member

    Some nice effects in there, what are the planned objectives of the game?
     
  3. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
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    Digital Artist, Unity3D developer
    Toronto, Canada
    Thanks Chunkout,

    I'm thinking of a variety of missions in different environments. At the moment, the main objective is to destroy all enemies. But I wonder if it would be better to also spawn floating crystals that the player has to pickup in order to advance to the next island.
     
  4. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
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    Digital Artist, Unity3D developer
    Toronto, Canada
    Robot level

    This robot was built entirely in Cinema 4D v 13. Glad to see that the FBX exporter is working perfectly with Unity. For Character IK, just bake the anims in the timeline menu---> functions --> bake object, before exporting.

    [​IMG]

    [​IMG]


    http://magneticstudio.com
     
  5. Luke Kellett

    Luke Kellett Well-Known Member

    Jun 7, 2011
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    Indie iPhone Game Developer
    Melbourne, Australia
    Sweet looking model!

    As for crystals for power ups/progression, every little bit adds depth and experience to the game. I'd give it a go :)
     
  6. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
    Sky Battles

    Thx Luke for your input. Now you got me thinking...:)

    I'm mulling over some kind of collector mechanic that your ship has to
    complete in order to advance in the game. It would also force your flying ship
    to enter areas of the map that are possibly more dangerous than others and
    gives opportunities for enemies to attack you while you're heading for a collector.

    Could work.
    P
     
  7. Luke Kellett

    Luke Kellett Well-Known Member

    Jun 7, 2011
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    Indie iPhone Game Developer
    Melbourne, Australia
    Well def post back here once you've got the game into a beta, I would like to see how it progresses!
     
  8. flod

    flod Active Member

    Jan 5, 2009
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    Looks cool!

    Just noticed we're both using Kevin MacLeod's "Truth of the Legend" for our trailers score. Different game genres, but it seems we share the same musical taste :)
    http://forums.toucharcade.com/showthread.php?t=109255

    Best of luck with your game!
    -flod
     
  9. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
    @ Luke
    Thx Luke. I may post a beta or do it through private link.

    @Flod
    Yeah, his stuff is really great. There goes our secret...:)

    BTW, Bumpscape looks like a cool fun game. Should do well. Is it live and, has
    the Mac App Store been a positive experience?

    Peter
     
  10. flod

    flod Active Member

    Jan 5, 2009
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    Developer
    I think Kevin MacLeod is hardly a secret around game devs :) But yes, his freebies are awesome.

    Thanks for your impressions! Unfortunately it is my first experiment on the MAS so I can't yet comment on its success. It isn't live yet. I'm planning to submit it for review very soon, though.

    -flod
     
  11. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
    SKY BATTLES Canyon level pics

    SKY BATTLES Canyon level pics

    [​IMG]

    [​IMG]

    It's a shame that fog in Unity kills FPS so much. Instead I opted
    to slice my terrain objects into seperate pieces and tint the materials
    gradually based on distance to cam.

    Magnetic Studio
    http://www.magneticstudio.com
     
  12. Luke Kellett

    Luke Kellett Well-Known Member

    Jun 7, 2011
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    Indie iPhone Game Developer
    Melbourne, Australia
    Looks like you're making good progress!

    With the fog, I noticed a novel way of doing this in a demo project I cam across. Basically it used a number of 2 poly planes with an animated sprite texture that mimicked fog. In the sprite animation the fog went from transparent to opaque and the planes also rotated a bit.

    Perhaps something like this may work for you too?

    P.S. The demo was from EZGUI in the Castle Menu package, unfortunately since it's licensed software I can't send it to you. But if you're looking for a good GUI system (albiet a bit complicated/quirky but uber powerful) it could be a good option for you!
     
  13. LOLavi

    LOLavi Well-Known Member

    May 23, 2011
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    iPhone gamer
    Finland
    Looks great :)
     
  14. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
    Thx Luke for the tip. I'll have to check that out... :)

    Hope to post a video next... Stay tuned.

    Peter
    http://magneticstudio.com
     
  15. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
  16. Luke Kellett

    Luke Kellett Well-Known Member

    Jun 7, 2011
    286
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    Indie iPhone Game Developer
    Melbourne, Australia
    Cool, kinda reminds me of the Star Wars games where you do a trench run on the death star!

    It would be cool if you could go under the bridges too!

    Btw, what are you recording your videos with?
     
  17. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
    0
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    Digital Artist, Unity3D developer
    Toronto, Canada
    Hey Luke!
    Yeah, I have fond memories of a game Rebel Assault (I think)
    back in the early 90's. I've also looked at some Starfox game footage for
    Inspiration.

    Bridges, yes! Player can fly above and below, there is room but it,s
    tight which is part of the fun. The robot, I'm thinking will be smashing
    It to impede your plane's path in future levels.

    I'm recording from the Unity editor with Screenflow on my mac. Then I compressed to h.264 and uped to youtube. The compression quality could have been better, but good for now.

    Peter
    Magnetic Studio
     
  18. syntheticvoid

    syntheticvoid Well-Known Member

    Jun 20, 2010
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    Musician & factory worker.
    a[V-O-I-D]
    WOW!!! Game Looks awesome! We definitely need more Aerial Combat games in the AppStore! =oD
     
  19. madpoet

    madpoet Well-Known Member

    Nov 4, 2010
    110
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    Digital Artist, Unity3D developer
    Toronto, Canada
  20. Luke Kellett

    Luke Kellett Well-Known Member

    Jun 7, 2011
    286
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    Indie iPhone Game Developer
    Melbourne, Australia
    Wow, very cool looking cave!

    What did you use to make it?
     

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