Boom It Up! is to be released in the App Store at midnight Friday, Dec 11th (Pacific Standard Time). In addition, we are holding events for early "Boomers" with a prize pool of over $1000 worth of iTunes Gift Cards. The opening events won't last long, so don't miss out and be the first ones to TOFTT! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Hi TAers, Glad to announce that our first action arcade game, Boom It Up! has been just submitted. So what’s the game all about? Well… Boom It Up! is all about timing. The aim is to ‘boom’ your cannonball at the perfect moment into the baskets as high as you can. Your skyward journey will be challenged by obstacles such as birds, flaming logs, levers and trampolines. It is a simple but yet addictive arcade game which everyone can enjoy. You can also compete with friends globally by posting scores on Facebook. In other words it’s… “Deceptively Simple and Addictive!” Subscribe to the TouchArcade YouTube channel HOW TO PLAY - Tap the screen to boom the cannonball onto the next basket - Use baskets, wooden levers and trampolines to ‘boom’ your way to the top - Avoid firing at birds and landing on flaming logs - Adjust to the different speed of moving baskets - Compete locally or with global users and share your scores on Facebook
This game is great people It has that '1 more try' kind of gameplay. Personally, I suck at it lol. But some people are getting some pretty damn high scores..lol.
yup, also, beta tested, it's more than a simple jump from one platform to another...there are some pretty creative obstacles all with a neat retro graphics style
Its not like Doodle Jump except that you are going up. Btw, are we even allowed to talk about this game? Isn't it a CBT?
I was in the beta for this and Boom It Up! had a great, fun old-school (NES) feel to it. It was reminiscent of Doodle Jump only in that you were trying to progress upward as far as you could. I also remember the music being retro-tastic. My main complaint with the game was that it was a bit too easy and forgiving. Too many free lives and if you missed your intended target (pot), often the game would put you where you had wanted to go even though you really should have missed, but I believe the devs were going to be addressing these for the final build, increasing the overall difficulty of the game. It was definitely a quick pick up and play style game. I'm really curious to see how it turned out. Oh, and I like the icon.